45 lines
No EOL
1.3 KiB
C#
45 lines
No EOL
1.3 KiB
C#
/*
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* Author: Isaac
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* Date: 7/2/25
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* Description: Script to handle the interaction between the rubbish bin and the trash objects
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*/
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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using UnityEngine.XR.Interaction.Toolkit.Interactables;
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using UnityEngine.XR.Interaction.Toolkit.Interactors;
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public class RubbishBinSocket : MonoBehaviour
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{
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private XRSocketInteractor _socket;
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private void Start()
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{
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_socket = GetComponent<XRSocketInteractor>();
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if (_socket == null)
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{
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Debug.LogError("XRSocketInteractor component is missing from the rubbish bin!");
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return;
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}
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_socket.selectEntered.AddListener(OnTrashPlaced);
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}
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private void OnDestroy()
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{
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if (_socket != null) _socket.selectEntered.RemoveListener(OnTrashPlaced);
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}
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private void OnTrashPlaced(SelectEnterEventArgs args)
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{
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var trash = (XRBaseInteractable)args.interactableObject;
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if (trash == null) return;
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Debug.Log($"{trash.gameObject.name} was placed in the rubbish bin and destroyed.");
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Destroy(trash.gameObject);
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// Add haptic feedback if using a VR controller
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if (args.interactorObject is XRBaseInputInteractor controller) controller.SendHapticImpulse(0.7f, 0.2f);
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}
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} |