wirm/Game/Assets/Scripts/RubbishBinSocket.cs

45 lines
No EOL
1.3 KiB
C#

/*
* Author: Isaac
* Date: 7/2/25
* Description: Script to handle the interaction between the rubbish bin and the trash objects
*/
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
using UnityEngine.XR.Interaction.Toolkit.Interactables;
using UnityEngine.XR.Interaction.Toolkit.Interactors;
public class RubbishBinSocket : MonoBehaviour
{
private XRSocketInteractor _socket;
private void Start()
{
_socket = GetComponent<XRSocketInteractor>();
if (_socket == null)
{
Debug.LogError("XRSocketInteractor component is missing from the rubbish bin!");
return;
}
_socket.selectEntered.AddListener(OnTrashPlaced);
}
private void OnDestroy()
{
if (_socket != null) _socket.selectEntered.RemoveListener(OnTrashPlaced);
}
private void OnTrashPlaced(SelectEnterEventArgs args)
{
var trash = (XRBaseInteractable)args.interactableObject;
if (trash == null) return;
Debug.Log($"{trash.gameObject.name} was placed in the rubbish bin and destroyed.");
Destroy(trash.gameObject);
// Add haptic feedback if using a VR controller
if (args.interactorObject is XRBaseInputInteractor controller) controller.SendHapticImpulse(0.7f, 0.2f);
}
}