/*
Author: Reza
Date: 3/2/25
Description: To keep track of tasks, which level the player is at, and game mechanics
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
/* Game Story Flow:
- Player cleans room while waiting for parents to leave
- The door unlocks after room is cleaned and explored and player either sweeps floor or brushes teeth
-
*/
///
/// singleton pattern: define instance field for accessing the singleton elsewhere
///
public static GameManager Instance;
///
/// enforces singleton behaviour; sets doesn't destroy on load and checks for multiple instances
///
private void Awake()
{
// check if instance hasn't been set yet
if (Instance == null)
{
Debug.Log("awake as singleton instance, setting self as the forever-alive instance");
Instance = this;
DontDestroyOnLoad(gameObject);
}
// check if instance is already set and it's not this instance
else if (Instance != null && Instance != this)
{
Debug.Log("awake as non-singleton instance, destroying self");
Destroy(gameObject);
}
}
///
/// trackable game tasks (Reza)
///
private bool bedroomCleaned = false;
private bool teethBrushed = false;
private bool floorSweeped = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}