/* * Author: Wai Lam * Date: 7/2/25 * Description: Loading scene from start to game */ using UnityEngine; using UnityEngine.SceneManagement; public class SceneLoader : MonoBehaviour { public string sceneName; // Name of the scene to load public void LoadScene() { if (!string.IsNullOrEmpty(sceneName)) SceneManager.LoadScene(sceneName); else Debug.LogWarning("Scene name is not assigned!"); } }