using UnityEngine; using UnityEngine.XR.Interaction.Toolkit; using UnityEngine.SceneManagement; using UnityEngine.XR.Interaction.Toolkit.Interactors; public class PhoneInteraction : MonoBehaviour { public AudioClip phoneCallAudio; // Assign in Inspector public GameObject choiceUI; // Assign your UI Panel in Inspector private AudioSource audioSource; private bool phonePickedUp = false; private bool choiceMade = false; void Start() { audioSource = GetComponent() ?? gameObject.AddComponent(); audioSource.clip = phoneCallAudio; choiceUI.SetActive(false); // Hide UI initially } void Update() { if (phonePickedUp && !choiceMade) { if (Input.GetKeyDown(KeyCode.G)) { AnswerCall(); } else if (Input.GetKeyDown(KeyCode.B)) { DeclineCall(); } } } public void PickUpPhone() { if (!phonePickedUp) { phonePickedUp = true; Debug.Log("Phone Picked Up! UI Appears."); choiceUI.SetActive(true); // Show UI when picked up } } void AnswerCall() { choiceMade = true; Debug.Log("Phone Answered! Playing Audio..."); audioSource.Play(); choiceUI.SetActive(false); // Hide UI after choice } void DeclineCall() { choiceMade = true; Debug.Log("Call Declined! Loading 'House' scene..."); SceneManager.LoadScene("House"); } }