using System.Collections; using System.Collections.Generic; using UnityEngine; public class Followplayercam : MonoBehaviour { public Transform playerCamera; // Assign the Main Camera (VR/XR Camera) void Update() { if (playerCamera != null) { // Make the canvas face the player's camera transform.position = playerCamera.position + playerCamera.forward * 2f; // Adjust distance as needed transform.LookAt(playerCamera); transform.rotation = Quaternion.LookRotation(transform.position - playerCamera.position); } } }