%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-2999684958674593255 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 7 --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Waterfall Foam m_Shader: {fileID: -6465566751694194690, guid: 4e3818e388d6ab547a7e9c55a18a2163, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _QueueControl: 0 - _QueueOffset: 0 - _bottom_strength: 8.79 - _displacement: 0 - _emission: 1.72 - _emisssion: 0 - _erason: -0.02 - _metallic: 1 - _smoothness: 1 - _voronoi_amount: 8.5 - _voronoi_scale: 10 - _voronoi_speed: 7.83 m_Colors: - _bottom_in: {r: -1.72, g: 5.22, b: 0, a: 0} - _bottom_out: {r: 0, g: 0.96, b: 0, a: 0} - _in_min_max: {r: 0.2, g: 0.38, b: 0, a: 0} - _out_min_max: {r: 0, g: 0.26, b: 0, a: 0} - _ripple_colour: {r: 1, g: 1, b: 1, a: 0} - _ripple_speed: {r: 0, g: 0.5, b: 0, a: 0} m_BuildTextureStacks: []