/* * Author: Mark * Date: 10/2/2025 * Description: Playground test script for day incrementation and game manager state preservation */ using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; public class DayIncrementPlaygroundScript : MonoBehaviour { [SerializeField] public bool isBeforeScene; private bool _testHasRun; private void Update() { if (_testHasRun) return; // fire off Main to run in the background StartCoroutine(Main()); _testHasRun = true; } private IEnumerator Main() { if (isBeforeScene) { // wait for 3 seconds Debug.Log("initialisation wait..."); yield return new WaitForSeconds(3); Debug.Log($"hello vro, day is {GameManager.Instance.CurrentDay}"); // get game manager and then increment the day GameManager.Instance.IncrementDay(); Debug.Log($"post-increment day is {GameManager.Instance.CurrentDay}"); // change to the next scene // ReSharper disable once Unity.LoadSceneDisabledSceneName SceneManager.LoadScene("Scenes/Testing Scenes/Day Increment Playground After"); } else { // wait for 3 seconds Debug.Log("initialisation wait..."); yield return new WaitForSeconds(3); Debug.Log($"hello vro, day is {GameManager.Instance.CurrentDay}"); } yield return 0; } }