using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ResetPosition : MonoBehaviour { private Vector3 initialPosition; private Quaternion initialRotation; void Start() { // Store initial position and rotation at the start initialPosition = transform.position; initialRotation = transform.rotation; } public void ResetingPosition() { // Reset the XR Rig to the stored position and rotation transform.position = initialPosition; transform.rotation = initialRotation; } }