game(scripts): reformat
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71b7a3b919
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fc9b9ac330
7 changed files with 20 additions and 20 deletions
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@ -14,7 +14,7 @@ public class DrawerDynamicJointConfiguration : MonoBehaviour
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{
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{
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[Header("mark's all-in-one dynamic drawer component")]
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[Header("mark's all-in-one dynamic drawer component")]
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[Space(10)]
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[Space(10)]
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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[HelpBox("make sure every child inside both prefabs are under the" +
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[HelpBox("make sure every child inside both prefabs are under the" +
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"'Interactable Environment' layer.\n\n" +
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"'Interactable Environment' layer.\n\n" +
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"whatever non-standard (a la ProBuilder) object geometry under the " +
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"whatever non-standard (a la ProBuilder) object geometry under the " +
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@ -23,7 +23,7 @@ public class DrawerDynamicJointConfiguration : MonoBehaviour
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"> 'Near-Far Interactor' > 'Curve Interaction Caster') should be have the " +
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"> 'Near-Far Interactor' > 'Curve Interaction Caster') should be have the " +
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"'Interactable Environment' layer included in its' Raycast Mask.",
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"'Interactable Environment' layer included in its' Raycast Mask.",
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HelpBoxMessageType.Error)]
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HelpBoxMessageType.Error)]
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#endif
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#endif
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[Space(10)]
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[Space(10)]
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[SerializeField]
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[SerializeField]
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private MovementAxis movementAxis = MovementAxis.Z;
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private MovementAxis movementAxis = MovementAxis.Z;
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