diff --git a/Game/Assets/Scripts/PhoneInteraction.cs b/Game/Assets/Scripts/PhoneInteraction.cs index a9268a9..f6179c2 100644 --- a/Game/Assets/Scripts/PhoneInteraction.cs +++ b/Game/Assets/Scripts/PhoneInteraction.cs @@ -1,5 +1,10 @@ +/* + * Author: Isaac + * Date: 11/2/25 + * Description: Post-processing camera effects emulating various conditions + */ + using UnityEngine; -using UnityEngine.XR.Interaction.Toolkit; using UnityEngine.SceneManagement; public class PhoneInteraction : MonoBehaviour @@ -8,70 +13,53 @@ public class PhoneInteraction : MonoBehaviour public GameObject choiceUI; // Assign your UI Panel in Inspector public Transform attachTransform; // Drag XR Controller's Attach Transform here - private AudioSource audioSource; - private bool phonePickedUp = false; - private bool choiceMade = false; + private AudioSource _audioSource; + private bool _choiceMade; + private bool _phonePickedUp; - void Start() + private void Start() { // Ensure AudioSource is available - if (!TryGetComponent(out audioSource)) - { - audioSource = gameObject.AddComponent(); - } + if (!TryGetComponent(out _audioSource)) _audioSource = gameObject.AddComponent(); - if (phoneCallAudio != null) - { - audioSource.clip = phoneCallAudio; - } + if (phoneCallAudio != null) _audioSource.clip = phoneCallAudio; choiceUI.SetActive(false); // Hide UI initially } - // Public method to be used in XR Grab Interactable's On Select Entered event - public void PickUpPhone() - { - if (!phonePickedUp) - { - phonePickedUp = true; - Debug.Log("Phone Picked Up! Showing UI."); - choiceUI.SetActive(true); // Show UI panel - - // Ensure phone attaches properly - if (attachTransform != null) - { - transform.position = attachTransform.position; - transform.rotation = attachTransform.rotation; - } - } - } - private void Update() { - if (phonePickedUp && !choiceMade) - { - if (Input.GetKeyDown(KeyCode.A)) - { - AnswerCall(); - } - else if (Input.GetKeyDown(KeyCode.B)) - { - DeclineCall(); - } - } + if (!_phonePickedUp || _choiceMade) return; + if (Input.GetKeyDown(KeyCode.A)) + AnswerCall(); + else if (Input.GetKeyDown(KeyCode.B)) DeclineCall(); } - - // mark : this is whether the player chooses between seeking help/not seeking help - // maybe because they were scared or smtg? - - // we can save this to ask them why they chose this and gather info on this bcos - // that time i pitched this to a teacher they were happy - - // smtg along the lines of the MSF wanting to know how to improve and get people to reach out??? + + // Public method to be used in XR Grab interactable OnSelectEntered event + public void PickUpPhone() + { + if (_phonePickedUp) return; + _phonePickedUp = true; + Debug.Log("Phone Picked Up! Showing UI."); + choiceUI.SetActive(true); // Show the UI panel + + // Ensure the phone attaches properly + if (attachTransform == null) return; + transform.position = attachTransform.position; + transform.rotation = attachTransform.rotation; + } + + // for mark (backend): this is whether the player chooses between seeking help/not seeking help + // maybe because they were scared or something? + + // we can save this to ask them why they chose this and gather info on this because + // that time I pitched this to a teacher they were happy + + // something like the MSF wanting to know how to improve and get people to reach out??? private void AnswerCall() { - choiceMade = true; + _choiceMade = true; Debug.Log("Phone Answered! Loading GoodEnding..."); choiceUI.SetActive(false); SceneManager.LoadScene("GoodEnding"); @@ -79,10 +67,9 @@ public class PhoneInteraction : MonoBehaviour private void DeclineCall() { - choiceMade = true; + _choiceMade = true; Debug.Log("Call Declined! Loading BadEnding..."); choiceUI.SetActive(false); SceneManager.LoadScene("BadEnding"); } -} - +} \ No newline at end of file