game: storyline text fixing
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parent
dda6a0f779
commit
e0a5f93752
7 changed files with 75 additions and 6 deletions
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@ -16,6 +16,7 @@ public class BedroomTask : MonoBehaviour
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{
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private GameManager gameManager;
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private PostProcessingManager postProcessingManager;
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private StorylineManager storylineManager;
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[Header("Task Requirement Values")]
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// To track how much trash has been collected so far
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@ -228,7 +229,7 @@ public class BedroomTask : MonoBehaviour
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// Unlocks the door after the clips and update the story
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UnlockDoor();
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storyText.text = "They finally left... just as soon as I finished cleaning. I can leave the room now.";
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storylineManager.EnqueueMessage("They finally left... just as soon as I finished cleaning. I can leave the room now.", 7f);
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StartCoroutine(ClearMessageAfterSeconds(7f));
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}
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@ -13,6 +13,7 @@ public class BroomSweeping : MonoBehaviour
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{
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private GameManager gameManager;
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private PostProcessingManager postProcessingManager;
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private StorylineManager storylineManager;
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// To track how much trash has been collected so far
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public int dirtSweeped = 0;
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@ -41,9 +42,7 @@ public class BroomSweeping : MonoBehaviour
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GameManager.Instance.FloorSweepedTaskComplete();
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storyPanelUI.SetActive(true);
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storyText.text = "I hope the house is clean enough now so I don't get scolded later...";
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StartCoroutine(ClearMessageAfterSeconds(7f));
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storylineManager.EnqueueMessage("I hope the house is clean enough now so I don't get scolded later...", 7f)
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}
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}
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@ -16,6 +16,7 @@ using TMPro;
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public class BrushTeeth : MonoBehaviour
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{
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private GameManager gameManager;
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private StorylineManager storylineManager;
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public Slider progressBar; // Reference to the Slider (progress bar)
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public float progressTime = 5f; // Time for the progress bar to complete
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@ -79,10 +79,11 @@ public class GameManager : MonoBehaviour
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public void AreTasksDone()
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{
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Debug.Log("TASKS ARE DONE");
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if (bedroomCleaned && teethBrushed && floorSweeped)
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{
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storyText.text = "I think I did everything... I should go to school now";
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storyPanelUI.SetActive(true);
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storyText.text = "I think I did everything... I should go to school now";
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StartCoroutine(HideMessageAfterSeconds(storyPanelUI, 7f));
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}
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}
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@ -113,5 +114,4 @@ public class GameManager : MonoBehaviour
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yield return new WaitForSeconds(delay);
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uiElement.SetActive(false);
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}
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}
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38
Game/Assets/Scripts/StorylineManager.cs
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38
Game/Assets/Scripts/StorylineManager.cs
Normal file
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@ -0,0 +1,38 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class StorylineManager : MonoBehaviour
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{
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public TMP_Text storyText; // Reference to the story text UI
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private Queue<string> messageQueue = new Queue<string>(); // Queue to store messages
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private bool isDisplayingMessage = false; // Track whether a message is currently being displayed
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public void EnqueueMessage(string message, float delay = 7f)
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{
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messageQueue.Enqueue(message);
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if (!isDisplayingMessage)
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{
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StartCoroutine(DisplayMessages(delay));
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}
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}
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private IEnumerator DisplayMessages(float delay)
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{
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isDisplayingMessage = true;
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while (messageQueue.Count > 0)
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{
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string currentMessage = messageQueue.Dequeue();
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storyText.text = currentMessage;
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// Wait before clearing the message
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yield return new WaitForSeconds(delay);
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storyText.text = ""; // Clear the message
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}
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isDisplayingMessage = false;
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}
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}
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11
Game/Assets/Scripts/StorylineManager.cs.meta
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11
Game/Assets/Scripts/StorylineManager.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b46ba12a5ba4d8d46852e7051b32010e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -111,6 +111,11 @@
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"key": "editor.stripProBuilderScriptsOnBuild",
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "editor.extrudeEdgesAsGroup",
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"value": "{\"m_Value\":true}"
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},
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{
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"type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "editor.rectSelectModifier",
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@ -161,6 +166,11 @@
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"key": "ShapeBuilder.LastPivotLocation",
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"value": "{\"m_Value\":1}"
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},
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{
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"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "SubdivideEdges.subdivisions",
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"value": "{\"m_Value\":1}"
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},
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{
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"type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "mesh.newShapePivotLocation",
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@ -174,7 +184,11 @@
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{
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"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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"key": "ShapeBuilder.LastSize",
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<<<<<<< Updated upstream
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"value": "{\"m_Value\":{\"x\":0.248779296875,\"y\":-0.09796714782714844,\"z\":0.2877197265625}}"
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=======
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"value": "{\"m_Value\":{\"x\":-0.4071826934814453,\"y\":0.2012939453125,\"z\":-0.5807037353515625}}"
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>>>>>>> Stashed changes
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},
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{
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"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
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@ -250,6 +264,11 @@
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "uv.uvEditorGridSnapIncrement",
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"value": "{\"m_Value\":0.125}"
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},
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{
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"type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
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"key": "ExtrudeEdges.distance",
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"value": "{\"m_Value\":0.5}"
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}
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]
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}
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