change flag

This commit is contained in:
yauwailam 2025-02-11 15:31:52 +08:00
parent a688daa3dd
commit dda6a0f779
6 changed files with 602 additions and 666 deletions

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@ -14,6 +14,7 @@ public class CanvasFade : MonoBehaviour
public float fadeDuration = 1f; // Duration for fade in/out
public float displayDuration = 5f; // Time the UI stays fully visible
public string nextSceneName; // Name of the scene to load
public AudioSource[] audioSources;
private bool hasTriggered = false; // Prevent multiple triggers
@ -44,13 +45,38 @@ public class CanvasFade : MonoBehaviour
float elapsed = 0f;
fadeCanvasGroup.alpha = startAlpha;
float[] startVolumes = new float[audioSources.Length];
for (int i = 0; i < audioSources.Length; i++)
{
startVolumes[i] = audioSources[i] != null ? audioSources[i].volume : 1f;
}
while (elapsed < duration)
{
elapsed += Time.deltaTime;
fadeCanvasGroup.alpha = Mathf.Lerp(startAlpha, endAlpha, elapsed / duration);
float t = elapsed / duration;
fadeCanvasGroup.alpha = Mathf.Lerp(startAlpha, endAlpha, t);
for (int i = 0; i < audioSources.Length; i++)
{
if (audioSources[i] != null)
{
audioSources[i].volume = Mathf.Lerp(startVolumes[i], 0f, t);
}
}
yield return null;
}
fadeCanvasGroup.alpha = endAlpha;
for (int i = 0; i < audioSources.Length; i++)
{
if (audioSources[i] != null)
{
audioSources[i].volume = 0f;
}
}
}
}