game: misc (bedroom task isnt fully working yet)
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135579f366
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3 changed files with 48 additions and 11 deletions
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@ -315240,6 +315240,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2057524443}
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- component: {fileID: 2057524444}
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m_Layer: 0
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m_Name: Bedroom Task
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m_TagString: Untagged
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@ -315262,6 +315263,22 @@ Transform:
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &2057524444
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2057524442}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5400e1a957408e941ba95a252e2d15b0, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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trashCollected: 0
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trashToUnlock: 10
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door: {fileID: 61007070}
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doorInteractable: {fileID: 61007073}
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--- !u!43 &2057535447
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Mesh:
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m_ObjectHideFlags: 0
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@ -4,28 +4,48 @@ Date: 3/2/25
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Description: To track if cleaning/exploring bedroom task is done before allowing player to open door
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.ProBuilder.Shapes;
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using UnityEngine.XR.Interaction.Toolkit.Interactables;
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public class BedroomTask : MonoBehaviour
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{
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public int trashCollected = 0;
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public int trashToUnlock = 1;
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public GameObject door;
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public XRGrabInteractable doorInteractable;
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private bool taskCompleted = false;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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if (door != null)
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{
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doorInteractable = door.GetComponent<XRGrabInteractable>();
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if (doorInteractable != null)
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{
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doorInteractable.enabled = false;
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Debug.Log("Room is not cleaned! Door is locked");
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}
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}
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}
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public void CollectTrash()
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{
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trashCollected++;
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Debug.Log("Trash Collected: " + trashCollected + "/" + trashToUnlock);
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if (trashCollected >= trashToUnlock)
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{
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UnlockDoor();
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Debug.Log("Cleaning task completed! Unlocking door...");
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}
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}
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private void UnlockDoor()
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{
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doorInteractable.enabled = true;
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Debug.Log("Room is cleaned! Door unlocked");
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}
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}
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@ -10,14 +10,14 @@ using UnityEngine;
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public class Trash : MonoBehaviour
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{
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public static int trashCollected = 0;
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private BedroomTask bedroomTask;
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.CompareTag("TrashBin"))
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if (other.CompareTag("TrashBin"))
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{
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trashCollected++;
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Debug.Log("Trash thrown in the bin! Count: " + trashCollected);
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bedroomTask.CollectTrash();
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Debug.Log("Trash thrown in the bin! Count: " + bedroomTask.trashCollected);
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Destroy(gameObject);
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}
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}
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