game(scripts): standardise DayIncrementPlaygroundScript

This commit is contained in:
Mark Joshwel 2025-02-14 22:15:41 +08:00
parent 3465373560
commit d326e662dd

View file

@ -1,15 +1,18 @@
using System;
/*
* Author: Mark
* Date: 10/2/2025
* Description: Playground test script for day incrementation and game manager state preservation
*/
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.SceneManagement;
public class DayIncrementPlaygroundScript : MonoBehaviour
{
[SerializeField] public bool isBeforeScene = false;
[SerializeField] public bool isBeforeScene;
private bool _testHasRun = false;
private bool _testHasRun;
private void Update()
{
@ -21,7 +24,7 @@ public class DayIncrementPlaygroundScript : MonoBehaviour
_testHasRun = true;
}
IEnumerator Main()
private IEnumerator Main()
{
if (isBeforeScene)
{
@ -36,8 +39,8 @@ public class DayIncrementPlaygroundScript : MonoBehaviour
Debug.Log($"post-increment day is {GameManager.Instance.currentDay}");
// change to the next scene
// ReSharper disable once Unity.LoadSceneDisabledSceneName
SceneManager.LoadScene("Scenes/Testing Scenes/Day Increment Playground After");
}
else
{