game(scripts): standardise DayIncrementPlaygroundScript

This commit is contained in:
Mark Joshwel 2025-02-14 22:15:41 +08:00
parent 3465373560
commit d326e662dd

View file

@ -1,15 +1,18 @@
using System; /*
* Author: Mark
* Date: 10/2/2025
* Description: Playground test script for day incrementation and game manager state preservation
*/
using System.Collections; using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
public class DayIncrementPlaygroundScript : MonoBehaviour public class DayIncrementPlaygroundScript : MonoBehaviour
{ {
[SerializeField] public bool isBeforeScene = false; [SerializeField] public bool isBeforeScene;
private bool _testHasRun = false; private bool _testHasRun;
private void Update() private void Update()
{ {
@ -21,7 +24,7 @@ public class DayIncrementPlaygroundScript : MonoBehaviour
_testHasRun = true; _testHasRun = true;
} }
IEnumerator Main() private IEnumerator Main()
{ {
if (isBeforeScene) if (isBeforeScene)
{ {
@ -36,8 +39,8 @@ public class DayIncrementPlaygroundScript : MonoBehaviour
Debug.Log($"post-increment day is {GameManager.Instance.currentDay}"); Debug.Log($"post-increment day is {GameManager.Instance.currentDay}");
// change to the next scene // change to the next scene
// ReSharper disable once Unity.LoadSceneDisabledSceneName
SceneManager.LoadScene("Scenes/Testing Scenes/Day Increment Playground After"); SceneManager.LoadScene("Scenes/Testing Scenes/Day Increment Playground After");
} }
else else
{ {