game(many,day2): half-working fixes, game still does not compile
sorry isaac wait a while just chill w ya friends
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16 changed files with 1258 additions and 57 deletions
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@ -20,7 +20,6 @@ public class Car : MonoBehaviour
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public Vector3 rotationOffset = Vector3.zero;
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private void OnTriggerEnter(Collider other)
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{
|
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Debug.Log("Triggered by: " + other.name);
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// Check if the collider belongs to the player
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if (other.CompareTag("Player"))
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{
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|
|
53
Game/Assets/Scripts/DayIncrementPlaygroundScript.cs
Normal file
53
Game/Assets/Scripts/DayIncrementPlaygroundScript.cs
Normal file
|
@ -0,0 +1,53 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class DayIncrementPlaygroundScript : MonoBehaviour
|
||||
{
|
||||
[SerializeField] public bool isBeforeScene = false;
|
||||
|
||||
private bool _testHasRun = false;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (_testHasRun) return;
|
||||
|
||||
// fire off Main to run in the background
|
||||
StartCoroutine(Main());
|
||||
|
||||
_testHasRun = true;
|
||||
}
|
||||
|
||||
IEnumerator Main()
|
||||
{
|
||||
if (isBeforeScene)
|
||||
{
|
||||
// wait for 3 seconds
|
||||
Debug.Log("initialisation wait...");
|
||||
yield return new WaitForSeconds(3);
|
||||
|
||||
Debug.Log($"hello vro, day is {GameManager.Instance.currentDay}");
|
||||
|
||||
// get game manager and then increment the day
|
||||
GameManager.Instance.IncrementDay();
|
||||
Debug.Log($"post-increment day is {GameManager.Instance.currentDay}");
|
||||
|
||||
// change to the next scene
|
||||
SceneManager.LoadScene("Scenes/Testing Scenes/Day Increment Playground After");
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// wait for 3 seconds
|
||||
Debug.Log("initialisation wait...");
|
||||
yield return new WaitForSeconds(3);
|
||||
|
||||
Debug.Log($"hello vro, day is {GameManager.Instance.currentDay}");
|
||||
}
|
||||
|
||||
yield return 0;
|
||||
}
|
||||
}
|
11
Game/Assets/Scripts/DayIncrementPlaygroundScript.cs.meta
Normal file
11
Game/Assets/Scripts/DayIncrementPlaygroundScript.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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assetBundleVariant:
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@ -1,5 +1,5 @@
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/*
|
||||
Author: Reza and Wai Lam
|
||||
/*
|
||||
Author: Reza and Wai Lam
|
||||
Date: 3/2/25
|
||||
Description: To keep track of tasks, which level the player is at, and game mechanics
|
||||
*/
|
||||
|
@ -17,9 +17,11 @@ public class GameManager : MonoBehaviour
|
|||
/// </summary>
|
||||
public static GameManager Instance;
|
||||
|
||||
// Starts from Day 1
|
||||
public int currentDay = 1;
|
||||
|
||||
// current day, publicly readable, privately settable
|
||||
|
||||
// for public access, setting is a no-op
|
||||
public int currentDay { get; private set; } = 1;
|
||||
|
||||
// Tracks GoToSchool task status
|
||||
private bool goToSchool = false;
|
||||
private bool bedroomCleaned = false;
|
||||
|
@ -27,12 +29,11 @@ public class GameManager : MonoBehaviour
|
|||
private bool floorSweeped = false;
|
||||
|
||||
private string lastSceneName;
|
||||
|
||||
private bool hasIncrementedToday = false;
|
||||
|
||||
private bool hasIncrementedToday = false;
|
||||
|
||||
// Defines UI references
|
||||
[Header("UI References")]
|
||||
public GameObject storyPanelUI;
|
||||
[Header("UI References")] public GameObject storyPanelUI;
|
||||
public TMP_Text storyText;
|
||||
|
||||
// Queue for managing messages
|
||||
|
@ -42,10 +43,25 @@ public class GameManager : MonoBehaviour
|
|||
/// <summary>
|
||||
/// Checks if tasks are completed
|
||||
/// </summary>
|
||||
public bool IsBedroomCleaned() { return bedroomCleaned; }
|
||||
public bool IsTeethBrushed() { return teethBrushed; }
|
||||
public bool IsFloorSweeped() { return floorSweeped; }
|
||||
public bool IsGoToSchool() { return goToSchool; }
|
||||
public bool IsBedroomCleaned()
|
||||
{
|
||||
return bedroomCleaned;
|
||||
}
|
||||
|
||||
public bool IsTeethBrushed()
|
||||
{
|
||||
return teethBrushed;
|
||||
}
|
||||
|
||||
public bool IsFloorSweeped()
|
||||
{
|
||||
return floorSweeped;
|
||||
}
|
||||
|
||||
public bool IsGoToSchool()
|
||||
{
|
||||
return goToSchool;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enforces singleton behavior; sets doesn't destroy on load and checks for multiple instances
|
||||
|
@ -55,26 +71,33 @@ public class GameManager : MonoBehaviour
|
|||
// check if instance hasn't been set yet
|
||||
if (Instance == null)
|
||||
{
|
||||
Debug.Log("awake as singleton instance, setting self as the forever-alive instance");
|
||||
Debug.Log(
|
||||
$"game manager ({GetInstanceID()}) is awake as singleton instance, setting self as the forever-alive instance");
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
// check if instance is already set and it's not this instance
|
||||
else if (Instance != null && Instance != this)
|
||||
{
|
||||
Debug.Log("awake as non-singleton instance, destroying self");
|
||||
Debug.Log($"game manager ({GetInstanceID()}) is awake as non-singleton instance, destroying self");
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log($"game manager ({GetInstanceID()}) is initialising itself!");
|
||||
currentDay = 1;
|
||||
|
||||
// Try to find UI elements if not set
|
||||
if (storyPanelUI == null)
|
||||
{
|
||||
storyPanelUI = GameObject.Find("StoryPanelUI");
|
||||
}
|
||||
|
||||
if (storyText == null)
|
||||
{
|
||||
storyText = GameObject.Find("StoryText").GetComponent<TMP_Text>();
|
||||
}
|
||||
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
}
|
||||
|
||||
|
@ -163,16 +186,12 @@ public class GameManager : MonoBehaviour
|
|||
{
|
||||
if (hasIncrementedToday) return; // Prevents multiple increments
|
||||
hasIncrementedToday = true;
|
||||
|
||||
|
||||
currentDay++;
|
||||
Debug.Log("Day incremented to: " + currentDay);
|
||||
|
||||
if (currentDay > 3)
|
||||
{
|
||||
LoadCallingScene();
|
||||
}
|
||||
if (currentDay > 3) LoadCallingScene();
|
||||
}
|
||||
|
||||
|
||||
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
hasIncrementedToday = false; // Allows the day to be incremented again in the next transition
|
||||
|
|
|
@ -12,7 +12,7 @@ using UnityEngine.SceneManagement;
|
|||
public class GoToSchool : MonoBehaviour
|
||||
{
|
||||
private GameManager gameManager;
|
||||
public PostProcessingManager PostProcessingManager;
|
||||
// public PostProcessingManager PostProcessingManager;
|
||||
|
||||
public CanvasGroup fadeCanvasGroup; // Assign in Inspector
|
||||
public float fadeDuration = 1f; // Duration for fade in/out
|
||||
|
@ -50,7 +50,7 @@ public class GoToSchool : MonoBehaviour
|
|||
|
||||
if (storyPanelUI != null)
|
||||
storyPanelUI.SetActive(true);
|
||||
|
||||
|
||||
if (gameManager.currentDay == 1)
|
||||
{
|
||||
if (storyText != null)
|
||||
|
@ -79,7 +79,7 @@ public class GoToSchool : MonoBehaviour
|
|||
effect.Play(); // Play each particle system
|
||||
}
|
||||
|
||||
PostProcessingManager.Instance.TriggerEffect("Panic");
|
||||
// PostProcessingManager.Instance.TriggerEffect("Panic");
|
||||
|
||||
}
|
||||
|
||||
|
@ -124,7 +124,7 @@ public class GoToSchool : MonoBehaviour
|
|||
{
|
||||
storyText.text = "The sound of the water is soothing...";
|
||||
yield return new WaitForSeconds(7f);
|
||||
PostProcessingManager.Instance.StopEffect();
|
||||
// PostProcessingManager.Instance.StopEffect();
|
||||
storyText.text = "I feel a little better now. I should head to school now.";
|
||||
StartCoroutine(ClearMessageAfterSeconds(7f));
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@ MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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executionOrder: 300
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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|
|
|
@ -12,8 +12,6 @@ using TMPro;
|
|||
|
||||
public class LeaveHouseTrigger : MonoBehaviour
|
||||
{
|
||||
public GameManager gameManager;
|
||||
|
||||
// Name of the next scene
|
||||
public string nextSceneName;
|
||||
public string Day3;
|
||||
|
@ -38,15 +36,24 @@ public class LeaveHouseTrigger : MonoBehaviour
|
|||
|
||||
void ShowConfirmationButtons()
|
||||
{
|
||||
// FIXME: possibly refer to purely GameManager.Instance instead of any
|
||||
// early-bound reference to GameManager because the game manager might
|
||||
// not have died fast enough for other scripts to refer to the new
|
||||
// GameManager instance
|
||||
|
||||
Debug.Log("Current Day in ShowConfirmationButtons: " + GameManager.Instance.currentDay);
|
||||
confirmationPanel.SetActive(true);
|
||||
if (gameManager.currentDay == 1)
|
||||
warningPanel.SetActive(true);
|
||||
Debug.Log("Current Day is: " + GameManager.Instance.currentDay);
|
||||
if (GameManager.Instance.currentDay == 1)
|
||||
{
|
||||
Debug.Log("Setting text for Day 1");
|
||||
warningText.text = "Should I leave the house? I might not have completed everything...";
|
||||
|
||||
}
|
||||
|
||||
else if (gameManager.currentDay == 2)
|
||||
else if (GameManager.Instance.currentDay == 2)
|
||||
{
|
||||
Debug.Log("Setting text for Day 2");
|
||||
warningText.text = "Do I even want to go to school...";
|
||||
|
||||
}
|
||||
|
|
|
@ -187,7 +187,7 @@ public class PostProcessingManager : MonoBehaviour
|
|||
colorAdjustments.postExposure.Override(colorAdjustmentsIntensity.Evaluate(Time.time * 0.8f));
|
||||
}
|
||||
|
||||
yield return null;
|
||||
yield return 0;
|
||||
}
|
||||
|
||||
// Stop audio after the effect ends
|
||||
|
|
|
@ -19,7 +19,7 @@ public class Trash : MonoBehaviour
|
|||
|
||||
if (bedroomTask == null)
|
||||
{
|
||||
Debug.LogError("BedroomTask script not found in the scene!");
|
||||
Debug.LogWarning("BedroomTask script not found in the scene!");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -29,6 +29,12 @@ EditorBuildSettings:
|
|||
- enabled: 1
|
||||
path: Assets/Scenes/Day2.unity
|
||||
guid: 16cbfc040f037e6479359f442ef826bd
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Testing Scenes/Day Increment Playground Before.unity
|
||||
guid: fdac41edd0f0efe4eb8881e767913e2a
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Testing Scenes/Day Increment Playground After.unity
|
||||
guid: 065e518bf23235d4298388363e3f16f8
|
||||
m_configObjects:
|
||||
Unity.XR.Oculus.Settings: {fileID: 11400000, guid: bfa1182bd221b4ca89619141f66f1260, type: 2}
|
||||
Unity.XR.WindowsMR.Settings: {fileID: 11400000, guid: dc5a169419fa04987b057f65238cf3ba, type: 2}
|
||||
|
|
Loading…
Add table
Reference in a new issue