From b284e6b00768bd255a7e65bdfe8ebdc76f860db7 Mon Sep 17 00:00:00 2001 From: rezazfn Date: Fri, 14 Feb 2025 09:30:42 +0800 Subject: [PATCH] slay --- Game/Assets/Scenes/Town.unity | 2 +- Game/Assets/Scripts/GoToSchool.cs | 1 + Game/Assets/Scripts/LeaveHouseTrigger.cs | 3 --- 3 files changed, 2 insertions(+), 4 deletions(-) diff --git a/Game/Assets/Scenes/Town.unity b/Game/Assets/Scenes/Town.unity index 5c03b9b..ff27d24 100644 --- a/Game/Assets/Scenes/Town.unity +++ b/Game/Assets/Scenes/Town.unity @@ -254994,7 +254994,7 @@ MonoBehaviour: storyText: {fileID: 1809346053} parkPondTrigger: {fileID: 1801320667} schoolTrigger: {fileID: 1357420349} - xrRig: {fileID: 0} + xrRig: {fileID: 1988509987} --- !u!43 &1359399347 Mesh: m_ObjectHideFlags: 0 diff --git a/Game/Assets/Scripts/GoToSchool.cs b/Game/Assets/Scripts/GoToSchool.cs index 044df18..4f80fcf 100644 --- a/Game/Assets/Scripts/GoToSchool.cs +++ b/Game/Assets/Scripts/GoToSchool.cs @@ -35,6 +35,7 @@ public class GoToSchool : MonoBehaviour void Awake() { Debug.Log("IM AWAKE"); + DontDestroyOnLoad(gameObject); gameManager = GameManager.Instance; // Reference to GameManager instance Debug.Log("currentday: " + gameManager.currentDay); if (storyPanelUI == null) diff --git a/Game/Assets/Scripts/LeaveHouseTrigger.cs b/Game/Assets/Scripts/LeaveHouseTrigger.cs index 89da1ba..e1ea711 100644 --- a/Game/Assets/Scripts/LeaveHouseTrigger.cs +++ b/Game/Assets/Scripts/LeaveHouseTrigger.cs @@ -55,9 +55,6 @@ public class LeaveHouseTrigger : MonoBehaviour // Load the next scene directly without needing to set the last scene SceneManager.LoadScene(nextSceneName); - - // Optionally, you can increment the day or perform other necessary actions - GameManager.Instance.IncrementDay(); } public void CancelLeave()