game(scene/day1,lighting): low-qual bake

This commit is contained in:
Mark Joshwel 2025-02-15 16:01:48 +08:00
parent fb9f65a48a
commit a6976afcbf
12 changed files with 77 additions and 78 deletions

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@ -97,7 +97,7 @@ LightmapSettings:
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 112000000, guid: b701e58d176512d4dab82ea0b05efc4e, type: 2}
m_LightingSettings: {fileID: 545922260}
m_LightingSettings: {fileID: 4890085278179872738, guid: ab6ecd5ac90452a48a18b38d1fd7cc30, type: 2}
--- !u!196 &4
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serializedVersion: 2
@ -58483,7 +58483,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e01448acf10665b469bdbd43de140feb, type: 3}
m_Name:
m_EditorClassIdentifier:
currentDay: 1
storyPanelUI: {fileID: 620624014}
storyText: {fileID: 1214791149}
--- !u!43 &278678358
@ -112145,70 +112144,6 @@ MonoBehaviour:
m_SelectedFaces:
m_SelectedEdges: []
m_SelectedVertices:
--- !u!850595691 &545922260
LightingSettings:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
serializedVersion: 6
m_GIWorkflowMode: 1
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_RealtimeEnvironmentLighting: 1
m_BounceScale: 1
m_AlbedoBoost: 1
m_IndirectOutputScale: 1
m_UsingShadowmask: 0
m_BakeBackend: 2
m_LightmapMaxSize: 2048
m_BakeResolution: 10
m_Padding: 2
m_LightmapCompression: 2
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAO: 0
m_MixedBakeMode: 0
m_LightmapsBakeMode: 1
m_FilterMode: 1
m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_RealtimeResolution: 2
m_ForceWhiteAlbedo: 0
m_ForceUpdates: 0
m_FinalGather: 0
m_FinalGatherRayCount: 256
m_FinalGatherFiltering: 1
m_PVRCulling: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 256
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_LightProbeSampleCountMultiplier: 4
m_PVRBounces: 1
m_PVRMinBounces: 1
m_PVREnvironmentImportanceSampling: 1
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_PVRTiledBaking: 0
m_NumRaysToShootPerTexel: -1
m_RespectSceneVisibilityWhenBakingGI: 0
--- !u!43 &545937315
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m_ObjectHideFlags: 0
@ -275513,9 +275448,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 95f0438a7d9b79a44b3b4266ba371262, type: 3}
m_Name:
m_EditorClassIdentifier:
gameManager: {fileID: 278618526}
nextSceneName: Town
Day3: Day3
day3:
confirmationPanel: {fileID: 347656170}
warningText: {fileID: 1839460625}
warningPanel: {fileID: 1776114648}

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@ -93,6 +93,19 @@ TextureImporter:
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@ -93,6 +93,19 @@ TextureImporter:
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@ -93,6 +93,19 @@ TextureImporter:
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@ -93,6 +93,19 @@ TextureImporter:
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maxTextureSize: 2048

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@ -93,6 +93,19 @@ TextureImporter:
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