Revert "trying to add effects to day 2 town but its not workinggg"
This reverts commit 3cb32e304d
.
This commit is contained in:
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3cb32e304d
commit
a2aa91e80d
4 changed files with 408 additions and 147 deletions
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1258227767}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 931094981}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 200, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1258227769
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m_GameObject: {fileID: 1258227767}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_text: +
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m_fontMaterials: []
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m_fontColor: {r: 1, g: 1, b: 1, a: 1}
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m_colorMode: 3
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m_fontColorGradient:
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topLeft: {r: 1, g: 1, b: 1, a: 1}
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topRight: {r: 1, g: 1, b: 1, a: 1}
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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--- !u!222 &1258227770
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1258227767}
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m_CullTransparentMesh: 1
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--- !u!43 &1260770911
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Mesh:
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m_ObjectHideFlags: 0
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@ -245369,7 +245664,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!114 &1297863892
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -246660,7 +246955,7 @@ Transform:
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m_GameObject: {fileID: 1305339137}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 62.5, y: 20.39, z: 1071.3}
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m_LocalPosition: {x: 62.5, y: 20.33, z: 1071.3}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -254548,7 +254843,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: efcd661891d8a6b48b0cae6b4b9b0d51, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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postProcessingManager: {fileID: 93426467}
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fadeCanvasGroup: {fileID: 536676154}
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fadeDuration: 1
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displayDuration: 3
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@ -338112,7 +338406,7 @@ BoxCollider:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 1
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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|
|
@ -12,7 +12,7 @@ using TMPro;
|
|||
public class BroomSweeping : MonoBehaviour
|
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{
|
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private GameManager gameManager;
|
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private PostProcessingManager PostProcessingManager;
|
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private PostProcessingManager postProcessingManager;
|
||||
|
||||
// To track how much trash has been collected so far
|
||||
public int dirtSweeped = 0;
|
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|
|
|
@ -12,7 +12,6 @@ using UnityEngine.SceneManagement;
|
|||
public class GoToSchool : MonoBehaviour
|
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{
|
||||
private GameManager gameManager;
|
||||
public PostProcessingManager postProcessingManager;
|
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|
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public CanvasGroup fadeCanvasGroup; // Assign in Inspector
|
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public float fadeDuration = 1f; // Duration for fade in/out
|
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|
@ -38,13 +37,6 @@ public class GoToSchool : MonoBehaviour
|
|||
public ResetPosition xrRig;
|
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void Awake()
|
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{
|
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if (postProcessingManager == null)
|
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{
|
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postProcessingManager = FindObjectOfType<PostProcessingManager>();
|
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}
|
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|
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SceneManager.sceneLoaded += OnSceneLoaded; // Subscribe to scene loaded event
|
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|
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Debug.Log("IM AWAKE");
|
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// DontDestroyOnLoad(gameObject);
|
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gameManager = GameManager.Instance; // Reference to GameManager instance
|
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|
@ -86,33 +78,9 @@ public class GoToSchool : MonoBehaviour
|
|||
effect.Play(); // Play each particle system
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}
|
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|
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PostProcessingManager.Instance.TriggerEffect("Panic");
|
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}
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}
|
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void OnDestroy()
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{
|
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SceneManager.sceneLoaded -= OnSceneLoaded; // Unsubscribe to prevent memory leaks
|
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}
|
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|
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IEnumerator WaitAndFindPostProcessing()
|
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{
|
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yield return new WaitForSeconds(0.1f); // Small delay to ensure scene objects are initialized
|
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postProcessingManager = FindObjectOfType<PostProcessingManager>();
|
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|
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if (postProcessingManager == null)
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{
|
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Debug.LogError("PostProcessingManager still not found!");
|
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}
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else
|
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{
|
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Debug.Log("PostProcessingManager found after delay.");
|
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}
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}
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void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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StartCoroutine(WaitAndFindPostProcessing());
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}
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|
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private IEnumerator ClearMessageAfterSeconds(float delay)
|
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{
|
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|
@ -153,7 +121,6 @@ public class GoToSchool : MonoBehaviour
|
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{
|
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storyText.text = "The sound of the water is soothing...";
|
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yield return new WaitForSeconds(7f);
|
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PostProcessingManager.Instance.StopEffect();
|
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storyText.text = "I feel a little better now. I should head to school now.";
|
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StartCoroutine(ClearMessageAfterSeconds(7f));
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}
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|
|
|
@ -12,7 +12,7 @@ using UnityEngine.Rendering.Universal;
|
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|
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public class PostProcessingManager : MonoBehaviour
|
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{
|
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public static PostProcessingManager Instance { get; private set; }
|
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public static PostProcessingManager Instance;
|
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|
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// Defines the Global Volume
|
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public Volume volume;
|
||||
|
|
Loading…
Add table
Reference in a new issue