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Game/README.md
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# The 'Echoes Behind Closed Doors' Game
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for the Immersive Technology Development module as part of the Year 2.2
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Integrated Project for Ngee Ann Polytechnic's Diploma in Immersive Media
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### Gameplay
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The game follows a teen that is a victim of Domestic Abuse which also leads to
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substance abuse. Players experience life in their shoes and throughout will discover
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hints of their struggles. They slowly stop going to school due to their worsening
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condition. Eventually, a friend calls after noticing their absence, leading to 2 choices:
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- Seek Help: The protagonist opens up, and the screen fades, leaving the ending open for interpretation.
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- Continue Spiraling: The protagonist ignores the call, and the loop restarts with subtle changes,
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reflecting their deteriorating mental state.
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## Key Features
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- Environmental Storytelling: Clues in the environment to piece together the current situation.
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- Post Processing Effects: Using effects to enhance immersion and recreate real life symptoms
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- Choice Making: Choosing to do tasks and where the ending goes.
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## Core Gameplay Mechanics
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1. Interaction / Exploration Mechanics:
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- Tasks (Cleaning, Brushing Teeth, Sweeping): These involve interacting with objects shows a day in the life
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of the character, as well as reflecting the current state of the character.
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- Collecting Information: Involves exploring and interacting with objects to uncover clues and backstory.
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2. Movement Mechanics:
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- Walking to School/Looping Days: Main loop that repeats which reflects the character's condition and shows the
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impact of their worsening situation on their life.
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- Avoiding Cars (Navigation): Navigating through obstacles to reach the destination.
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3. Progression Mechanics:
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- Doing Tasks: Doing certain tasks to progress to the next level, like cleaning and exploring their room before unlocking
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the bedroom door.
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- Going to School / Staying at home: These are the main two narratives that show the character's condition.
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4. Strategy and Decision Making:
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- Pivotal Choice (Seek Help or Spiral): Branching narrative choices impacting the story and emotional direction,
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requiring decision-making.
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### Level Design
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1. Level 1: Cleaning and exploring the bedroom to unlock the bedroom door
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2. Level 2: Doing tasks in the house before leaving for school OR just going to school straight
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3. Level 3: Walking to school while avoiding cars
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4. Level 4: Decide whether to go to school or stay at home
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5. Level 5: Going to school and visit the park
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6. Level 6: Staying in the bedroom until day passes
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7. Level 7: Getting a call and choosing between a good or bad ending
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8. Level 8: Good ending shows how life gets better after seeking help, everything is more vibrant and lively
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Bad ending shows how life gets worse after not seeking help, condition gets worse (Open to imagine future)
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### Game Controls
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- Stare/Crosshair on objects: Collect info about objects.
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- Thumbstick (Left Controller): Push forward to move forward, back to move backward, and sideways to strafe left or right.
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- Thumbstick (Right Controller): Push left or right to rotate the view/turn
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- Trigger (Both Controllers): Point at objects and press the trigger to select or interact.
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- Grip Button (Both Controllers): Used to grab or hold objects.
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### Limitations
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-
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-
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-
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### Wishlist
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1. Enhanced environmental storytelling with more detailed, interactive clues to deepen immersion.
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2. Voice acting and dynamic soundscapes to amplify emotional impact.
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3. Additional branching choices leading to multiple endings for greater narrative depth.
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4. Expanded character interactions to explore different perspectives on domestic neglect.
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5. Improved graphics and animations for a more realistic, haunting atmosphere.
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6. Accessibility features to ensure an inclusive experience for all players.
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7. Compatibility with multiple XR platforms for wider audience reach.
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### Resources and Credits
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- Environment (Trees, Some Fences): https://assetstore.unity.com/packages/3d/props/exterior/low-poly-houses-free-pack-243926
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https://assetstore.unity.com/packages/3d/environments/low-poly-environment-park-242702
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- Playground: https://assetstore.unity.com/packages/3d/environments/playground-low-poly-191533
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- Skyboxes: https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-series-free-103633
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