From 7c0fe4d0127824760d21dabde7c243294eac558a Mon Sep 17 00:00:00 2001 From: immaunicorn107 Date: Sun, 16 Feb 2025 05:39:52 +0800 Subject: [PATCH] cleaned up vfx arrangment --- Game/Assets/Scenes/Day1.unity | 4 ++++ .../VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire.meta | 0 .../{isaacvfxhehe/WarFX/_Effects => }/Fire/Black Smoke.meta | 0 .../Fire/Black Smoke/WFX_Fire Natural (Black Smoke).prefab | 0 .../Black Smoke/WFX_Fire Natural (Black Smoke).prefab.meta | 0 .../Black Smoke/WFX_Fire Natural Broad (Black Smoke).prefab | 0 .../WFX_Fire Natural Broad (Black Smoke).prefab.meta | 0 .../Black Smoke/WFX_Fire Natural Circle (Black Smoke).prefab | 0 .../WFX_Fire Natural Circle (Black Smoke).prefab.meta | 0 .../Fire/Black Smoke/WFX_Fire SmallFlame (Black Smoke).prefab | 0 .../Black Smoke/WFX_Fire SmallFlame (Black Smoke).prefab.meta | 0 .../Fire/Black Smoke/WFX_GazFire (Black Smoke).prefab | 0 .../Fire/Black Smoke/WFX_GazFire (Black Smoke).prefab.meta | 0 .../Fire/Black Smoke/WFX_GazFireBig 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| 0 .../WFXMR_SmokeGrenade AlphaBlend Blue.prefab.meta | 0 .../Color Variants/WFXMR_SmokeGrenade AlphaBlend Green.prefab | 0 .../WFXMR_SmokeGrenade AlphaBlend Green.prefab.meta | 0 .../WFXMR_SmokeGrenade AlphaBlend Purple.prefab | 0 .../WFXMR_SmokeGrenade AlphaBlend Purple.prefab.meta | 0 .../Color Variants/WFXMR_SmokeGrenade AlphaBlend Red.prefab | 0 .../WFXMR_SmokeGrenade AlphaBlend Red.prefab.meta | 0 .../Smoke/Color Variants/WFXMR_SmokeGrenade Blue.prefab | 0 .../Smoke/Color Variants/WFXMR_SmokeGrenade Blue.prefab.meta | 0 .../Smoke/Color Variants/WFXMR_SmokeGrenade Green.prefab | 0 .../Smoke/Color Variants/WFXMR_SmokeGrenade Green.prefab.meta | 0 .../Smoke/Color Variants/WFXMR_SmokeGrenade Red.prefab | 0 .../Smoke/Color Variants/WFXMR_SmokeGrenade Red.prefab.meta | 0 .../Smoke/Color Variants/WFXMR_SmokeGrenade Yellow.prefab | 0 .../Color Variants/WFXMR_SmokeGrenade Yellow.prefab.meta | 0 .../Smoke/WFXMR_SmokeGrenade Additive.prefab | 0 .../Smoke/WFXMR_SmokeGrenade Additive.prefab.meta | 0 .../Smoke/WFXMR_SmokeGrenade AlphaBlend Black.prefab | 0 .../Smoke/WFXMR_SmokeGrenade AlphaBlend Black.prefab.meta | 0 .../Smoke/WFXMR_SmokeGrenade AlphaBlend Gray.prefab | 0 .../Smoke/WFXMR_SmokeGrenade AlphaBlend Gray.prefab.meta | 0 .../_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Black.prefab | 0 .../Smoke/WFXMR_SmokeGrenade Black.prefab.meta | 0 .../_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Gray.prefab | 0 .../Smoke/WFXMR_SmokeGrenade Gray.prefab.meta | 0 .../_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade White.prefab | 0 .../Smoke/WFXMR_SmokeGrenade White.prefab.meta | 0 682 files changed, 4 insertions(+) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Black Smoke.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Black Smoke/WFX_Fire Natural (Black Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => 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Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Black Smoke/WFX_GazFire (Black Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Black Smoke/WFX_GazFireBig (Black Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Black Smoke/WFX_GazFireBig (Black Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Gray Smoke.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Gray Smoke/WFX_Fire Natural (Gray Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Gray Smoke/WFX_Fire Natural (Gray Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Gray Smoke/WFX_Fire Natural Broad (Gray Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Gray Smoke/WFX_Fire Natural Broad (Gray Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Gray Smoke/WFX_Fire Natural Circle (Gray Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Gray Smoke/WFX_Fire Natural Circle (Gray Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Gray Smoke/WFX_Fire SmallFlame (Gray Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Gray Smoke/WFX_Fire SmallFlame (Gray Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Gray Smoke/WFX_GazFire (Gray Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Gray Smoke/WFX_GazFire (Gray Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Gray Smoke/WFX_GazFireBig (Gray Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/Gray Smoke/WFX_GazFireBig (Gray Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/No Smoke.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/No Smoke/WFX_Fire Natural (No Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/No Smoke/WFX_Fire Natural (No Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/No Smoke/WFX_Fire Natural Broad (No Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/No Smoke/WFX_Fire Natural Broad (No Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/No Smoke/WFX_Fire Natural Circle (No Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/No Smoke/WFX_Fire Natural Circle (No Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/No Smoke/WFX_Fire SmallFlame (No Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/No Smoke/WFX_Fire SmallFlame (No Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/No Smoke/WFX_GazFire (No Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/No Smoke/WFX_GazFire (No Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/No Smoke/WFX_GazFireBig (No Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/No Smoke/WFX_GazFireBig (No Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/WFX_FlameThrower Big Alt Looped.prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/WFX_FlameThrower Big Alt Looped.prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Fire/WFX_FlameThrower Big Alt.prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => 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(100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Green.prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Green.prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Purple.prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Purple.prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Red.prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Red.prefab.meta (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => }/Smoke/Color Variants/WFX_SmokeGrenade Blue.prefab (100%) rename Game/Assets/VFX/Isaac/{isaacvfxhehe/WarFX/_Effects => 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Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Bullet Holes/WFX_BulletHole Generic Dirt.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Bullet Holes/WFX_BulletHole Generic Dirt.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Bullet Holes/WFX_BulletHole Generic Sand.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Bullet Holes/WFX_BulletHole Generic Sand.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Bullet Holes/WFX_BulletHole Generic.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Bullet Holes/WFX_BulletHole Generic.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Bullet Holes/WFX_BulletHole Metal Lighted.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => 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Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Flames/WFX_M_ExplosionFlames Add.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Flames/WFX_M_ExplosionFlames Add.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Flames/WFX_M_FlameBig Add.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Flames/WFX_M_FlameBig Add.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Flames/WFX_M_FlameMine Add.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Flames/WFX_M_FlameMine Add.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Flames/WFX_M_FlameSmall 4F Add.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Flames/WFX_M_FlameSmall 4F Add.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Flames/WFX_M_FlameSmall Add.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Flames/WFX_M_FlameSmall Add.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Flames/WFX_M_FlameSmall ScrollAdd.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Flames/WFX_M_FlameSmall ScrollAdd.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Flames/WFX_M_FlameThrower Stream.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Flames/WFX_M_FlameThrower Stream.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Flames/WFX_M_NukeFlames ScrollAdd.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Flames/WFX_M_NukeFlames ScrollAdd.mat.meta 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Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Impacts/WFX_M_Impact WoodDebris.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Impacts/WFX_M_Sparks Metal.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Impacts/WFX_M_Sparks Metal.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Misc.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Misc/WFX_M_GlowCircle Add.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Misc/WFX_M_GlowCircle Add.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Misc/WFX_M_GlowPalet Add.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Materials/Misc/WFX_M_GlowPalet Add.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => 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Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Textures/Smoke/WFX_T_SmokeLoopAlpha Average.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Textures/Smoke/WFX_T_SmokeLoopAlpha.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Textures/Smoke/WFX_T_SmokeLoopAlpha.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Textures/Smoke/WFX_T_SmokeNoise.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Textures/Smoke/WFX_T_SmokeNoise.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Textures/Smoke/WFX_T_SmokeSpikeStretched A8.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Desktop/Textures/Smoke/WFX_T_SmokeSpikeStretched A8.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Editor.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => 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Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Concrete Lighted.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Concrete Lighted.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Concrete.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Concrete.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Generic Dirt.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Generic Dirt.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Generic Sand.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Generic Sand.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Generic.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Generic.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Metal Lighted.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Metal Lighted.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Metal.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Metal.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Wood Lighted.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Wood Lighted.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Wood.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Bullet Holes/WFXM_BulletHole Wood.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_ExplosionFlames Add.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_ExplosionFlames Add.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_FlameBig Add.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_FlameBig Add.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_FlameMine Add.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_FlameMine Add.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_FlameSmall 4F Add.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_FlameSmall 4F Add.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_FlameSmall Add.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_FlameSmall Add.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_FlameSmall ScrollAdd.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_FlameSmall ScrollAdd.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_FlameThrower Stream.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_FlameThrower Stream.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_NukeFlames ScrollAdd.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_NukeFlames ScrollAdd.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_StarFlames.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Flames/WFXM_M_StarFlames.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Impacts.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Impacts/WFXM_M_Impact Debris.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Impacts/WFXM_M_Impact Debris.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Impacts/WFXM_M_Impact Smoke.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Impacts/WFXM_M_Impact Smoke.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Impacts/WFXM_M_Impact WoodDebris.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Impacts/WFXM_M_Impact WoodDebris.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Impacts/WFXM_M_Sparks Metal.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Impacts/WFXM_M_Sparks Metal.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Misc.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Misc/WFXM_M_GlowCircle Add.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Misc/WFXM_M_GlowCircle Add.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Misc/WFXM_M_GlowPalet Add.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Misc/WFXM_M_GlowPalet Add.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Misc/WFXM_M_GroundGlow Add.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Misc/WFXM_M_GroundGlow Add.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/Misc/WFXM_M_SmallDots Add.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => 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Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE2.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE2.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE3.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE3.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE1.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE1.mat.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE2.mat (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => 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Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Bullet Holes.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Bullet Holes/WFXM_T_BulletHoles Concrete.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Bullet Holes/WFXM_T_BulletHoles Concrete.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Bullet Holes/WFXM_T_BulletHoles Generic.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Bullet Holes/WFXM_T_BulletHoles Generic.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Bullet Holes/WFXM_T_BulletHoles Metal.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Bullet Holes/WFXM_T_BulletHoles Metal.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Bullet Holes/WFXM_T_BulletHoles Wood.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Bullet Holes/WFXM_T_BulletHoles Wood.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_DoubleFlames A8.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_DoubleFlames A8.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_FlameMine A8.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_FlameMine A8.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_FlameThrower Stream.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_FlameThrower Stream.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_FlamesBig A8.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_FlamesBig A8.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_FlamesBig.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_FlamesBig.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_FlamesSmall 4frm.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_FlamesSmall 4frm.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_FlamesSmallLoopAlpha.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_FlamesSmallLoopAlpha.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_NukeFlames.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_NukeFlames.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_StarFlames A8.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Flames/WFXM_T_StarFlames A8.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Misc.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Misc/WFXM_T_Debris Generic.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Misc/WFXM_T_Debris Generic.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => 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Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF FrontRear RIFLE1 A8.png (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF FrontRear RIFLE1 A8.png.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF FrontRear RIFLE2 A8.png (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF FrontRear RIFLE2 A8.png.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF FrontRear RIFLE3 A8.png (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF FrontRear RIFLE3 A8.png.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF Side RIFLE1 A8.png (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF Side RIFLE1 A8.png.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF Side RIFLE2 A8.png (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF Side RIFLE2 A8.png.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF Side RIFLE3 A8.png (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF Side RIFLE3 A8.png.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF Sparks RIFLE1 A8.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF Sparks RIFLE1 A8.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF Sparks RIFLE2 A8.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF Sparks RIFLE2 A8.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF Sparks RIFLE3 A8.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/MuzzleFlashes/WFXM_T_MF Sparks RIFLE3 A8.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Smoke.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Smoke/WFXM_T_SmokeLoopAlpha Average.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Smoke/WFXM_T_SmokeLoopAlpha Average.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Smoke/WFXM_T_SmokeLoopAlpha.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Smoke/WFXM_T_SmokeLoopAlpha.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Smoke/WFXM_T_SmokeNoise.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Smoke/WFXM_T_SmokeNoise.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Smoke/WFXM_T_SmokeSpikeStretched A8.tga (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Mobile/Textures/Smoke/WFXM_T_SmokeSpikeStretched A8.tga.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Scripts.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Scripts/CFX_AutoDestructShuriken.cs (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Scripts/CFX_AutoDestructShuriken.cs.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Scripts/CFX_LightIntensityFade.cs (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Scripts/CFX_LightIntensityFade.cs.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Scripts/WFX_BulletHoleDecal.cs (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Scripts/WFX_BulletHoleDecal.cs.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Scripts/WFX_LightFlicker.cs (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Scripts/WFX_LightFlicker.cs.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Add Scroll.shader (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Add Scroll.shader.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Alpha-Diffuse TintColor.shader (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Alpha-Diffuse TintColor.shader.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Alpha-Specular TintColor.shader (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Alpha-Specular TintColor.shader.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S AlphaBlend NoSoftParticles.shader (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S AlphaBlend NoSoftParticles.shader.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S AlphaBlend Scroll.shader (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S AlphaBlend Scroll.shader.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Multiply Soft Scroll.shader (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Multiply Soft Scroll.shader.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Multiply Soft.shader (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Multiply Soft.shader.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Particle Add A8.shader (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Particle Add A8.shader.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Particle AddSoft A8.shader (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Particle AddSoft A8.shader.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Particle Multiply A8.shader (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Particle Multiply A8.shader.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Smoke Scroll.shader (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Shaders/WFX_S Smoke Scroll.shader.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Spawn System.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Spawn System/CFX_SpawnSystem.cs (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/Spawn System/CFX_SpawnSystem.cs.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile).meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete + Hole Lit.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete + Hole Lit.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete NoCollision + Hole Lit.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete NoCollision + Hole Lit.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Metal + Hole Lit.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Metal + Hole Lit.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood + Hole Lit.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood + Hole Lit.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood NoCollision + Hole Lit.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood NoCollision + Hole Lit.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete + Hole Unlit.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete + Hole Unlit.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete NoCollision + Hole Unlit.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete NoCollision + Hole Unlit.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Metal + Hole Unlit.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Metal + Hole Unlit.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Wood + Hole Unlit.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Wood + Hole Unlit.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Wood NoCollision + Hole Unlit.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Wood NoCollision + Hole Unlit.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Dirt + Hole.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Dirt + Hole.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Sand + Hole.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Sand + Hole.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact SoftBody + Hole.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact SoftBody + Hole.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete NoCollision.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete NoCollision.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Dirt.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Dirt.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Metal.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Metal.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Sand.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Sand.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact SoftBody.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact SoftBody.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood NoCollision.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood NoCollision.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_Explosion LandMine.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_Explosion LandMine.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_Explosion Simple.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_Explosion Simple.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_Explosion Small.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_Explosion Small.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_Explosion StarSmoke.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_Explosion StarSmoke.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_Explosion.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_Explosion.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big Alt.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big Alt.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Small.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Small.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big Alt.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big Alt.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Small.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Small.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_Nuke.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Explosions/WFXMR_Nuke.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Black Smoke.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural (Black Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural (Black Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Broad (Black Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Broad (Black Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Circle (Black Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Circle (Black Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire SmallFlame (Black Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire SmallFlame (Black Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFire (Black Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFire (Black Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFireBig (Black Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFireBig (Black Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Gray Smoke.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural (Gray Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural (Gray Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Broad (Gray Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Broad (Gray Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Circle (Gray Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Circle (Gray Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire SmallFlame (Gray Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire SmallFlame (Gray Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFire (Gray Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFire (Gray Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFireBig (Gray Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFireBig (Gray Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/No Smoke.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural (No Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural (No Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Broad (No Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Broad (No Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Circle (No Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Circle (No Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire SmallFlame (No Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire SmallFlame (No Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFire (No Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFire (No Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFireBig (No Smoke).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFireBig (No Smoke).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt Looped.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt Looped.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Looped.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Looped.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_FlameThrower Looped.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_FlameThrower Looped.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_FlameThrower.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_FlameThrower.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Blue).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Blue).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Green).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Green).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Purple).prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Purple).prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/!MuzzleFlash Differences.txt (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/!MuzzleFlash Differences.txt.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/4Planes.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE1.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE1.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE2.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE2.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE3.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE3.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/FPS.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE1.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE1.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE2.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE2.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE3.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE3.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/Sprites.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE1.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE1.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE2.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE2.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE3.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE3.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/Color Variants.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Blue.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Blue.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Green.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Green.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Purple.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Purple.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Red.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Red.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Blue.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Blue.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Green.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Green.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Red.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Red.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Yellow.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Yellow.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Additive.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Additive.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Black.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Black.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Gray.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Gray.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Black.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Black.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Gray.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Gray.prefab.meta (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade White.prefab (100%) rename Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/{ => _Effects}/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade White.prefab.meta (100%) diff --git a/Game/Assets/Scenes/Day1.unity b/Game/Assets/Scenes/Day1.unity index 12d3d63..20014ae 100644 --- a/Game/Assets/Scenes/Day1.unity +++ b/Game/Assets/Scenes/Day1.unity @@ -275453,6 +275453,10 @@ MonoBehaviour: confirmationPanel: {fileID: 347656170} warningText: {fileID: 1839460625} warningPanel: {fileID: 1776114648} + nextdayPanel: {fileID: 0} + fadeCanvasGroup: {fileID: 0} + fadeDuration: 1 + displayDuration: 5 --- !u!43 &1312761996 Mesh: m_ObjectHideFlags: 0 diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire.meta b/Game/Assets/VFX/Isaac/Fire.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire.meta rename to Game/Assets/VFX/Isaac/Fire.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke.meta b/Game/Assets/VFX/Isaac/Fire/Black Smoke.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke.meta rename to Game/Assets/VFX/Isaac/Fire/Black Smoke.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_Fire Natural (Black Smoke).prefab b/Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_Fire Natural (Black Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_Fire Natural (Black Smoke).prefab rename to Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_Fire Natural (Black Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_Fire Natural (Black Smoke).prefab.meta b/Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_Fire Natural (Black Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_Fire Natural (Black Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_Fire Natural (Black Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_Fire Natural Broad (Black Smoke).prefab b/Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_Fire Natural Broad (Black Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_Fire Natural Broad (Black Smoke).prefab rename to Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_Fire Natural Broad (Black Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_Fire Natural Broad (Black Smoke).prefab.meta b/Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_Fire Natural Broad (Black Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_Fire Natural Broad (Black Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_Fire Natural Broad (Black Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_Fire Natural Circle (Black Smoke).prefab b/Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_Fire Natural Circle (Black Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_Fire Natural Circle (Black Smoke).prefab rename to Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_Fire Natural Circle (Black Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_Fire Natural Circle (Black Smoke).prefab.meta b/Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_Fire Natural Circle (Black Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_Fire Natural Circle (Black Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_Fire Natural Circle (Black Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_Fire SmallFlame (Black Smoke).prefab b/Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_Fire SmallFlame (Black Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_Fire SmallFlame (Black Smoke).prefab rename to Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_Fire 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Smoke).prefab.meta b/Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_GazFire (Black Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_GazFire (Black Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_GazFire (Black Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_GazFireBig (Black Smoke).prefab b/Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_GazFireBig (Black Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_GazFireBig (Black Smoke).prefab rename to Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_GazFireBig (Black Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_GazFireBig (Black Smoke).prefab.meta b/Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_GazFireBig (Black Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Black Smoke/WFX_GazFireBig (Black Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/Fire/Black Smoke/WFX_GazFireBig (Black Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke.meta b/Game/Assets/VFX/Isaac/Fire/Gray Smoke.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke.meta rename to Game/Assets/VFX/Isaac/Fire/Gray Smoke.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_Fire Natural (Gray Smoke).prefab b/Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_Fire Natural (Gray Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_Fire Natural (Gray Smoke).prefab rename to Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_Fire Natural (Gray Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_Fire Natural 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similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_Fire Natural Broad (Gray Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_Fire Natural Broad (Gray Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_Fire Natural Circle (Gray Smoke).prefab b/Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_Fire Natural Circle (Gray Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_Fire Natural Circle (Gray Smoke).prefab rename to Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_Fire Natural Circle (Gray Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_Fire Natural Circle (Gray Smoke).prefab.meta b/Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_Fire Natural Circle (Gray Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_Fire Natural Circle (Gray Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_Fire Natural Circle (Gray Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_Fire SmallFlame (Gray Smoke).prefab b/Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_Fire SmallFlame (Gray Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_Fire SmallFlame (Gray Smoke).prefab rename to Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_Fire SmallFlame (Gray Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_Fire SmallFlame (Gray Smoke).prefab.meta b/Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_Fire SmallFlame (Gray Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_Fire SmallFlame (Gray Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_Fire SmallFlame (Gray Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_GazFire (Gray Smoke).prefab b/Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_GazFire (Gray Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_GazFire (Gray Smoke).prefab rename to Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_GazFire (Gray Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_GazFire (Gray Smoke).prefab.meta b/Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_GazFire (Gray Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_GazFire (Gray Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_GazFire (Gray Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_GazFireBig (Gray Smoke).prefab b/Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_GazFireBig (Gray Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_GazFireBig (Gray Smoke).prefab rename to Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_GazFireBig (Gray Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_GazFireBig (Gray Smoke).prefab.meta b/Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_GazFireBig (Gray Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/Gray Smoke/WFX_GazFireBig (Gray Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/Fire/Gray Smoke/WFX_GazFireBig (Gray Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/No Smoke.meta b/Game/Assets/VFX/Isaac/Fire/No Smoke.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/No Smoke.meta rename to Game/Assets/VFX/Isaac/Fire/No Smoke.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/No Smoke/WFX_Fire Natural (No Smoke).prefab b/Game/Assets/VFX/Isaac/Fire/No Smoke/WFX_Fire Natural (No Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/No Smoke/WFX_Fire Natural (No Smoke).prefab rename to Game/Assets/VFX/Isaac/Fire/No Smoke/WFX_Fire Natural (No Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/No Smoke/WFX_Fire Natural (No Smoke).prefab.meta b/Game/Assets/VFX/Isaac/Fire/No Smoke/WFX_Fire Natural (No Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/No Smoke/WFX_Fire Natural (No Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/Fire/No Smoke/WFX_Fire Natural (No Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/No Smoke/WFX_Fire Natural Broad (No Smoke).prefab b/Game/Assets/VFX/Isaac/Fire/No Smoke/WFX_Fire Natural Broad (No 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a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/No Smoke/WFX_Fire SmallFlame (No Smoke).prefab.meta b/Game/Assets/VFX/Isaac/Fire/No Smoke/WFX_Fire SmallFlame (No Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/No Smoke/WFX_Fire SmallFlame (No Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/Fire/No Smoke/WFX_Fire SmallFlame (No Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/No Smoke/WFX_GazFire (No Smoke).prefab b/Game/Assets/VFX/Isaac/Fire/No Smoke/WFX_GazFire (No Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/No Smoke/WFX_GazFire (No Smoke).prefab rename to Game/Assets/VFX/Isaac/Fire/No Smoke/WFX_GazFire (No Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/No Smoke/WFX_GazFire (No Smoke).prefab.meta b/Game/Assets/VFX/Isaac/Fire/No Smoke/WFX_GazFire (No Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/No Smoke/WFX_GazFire (No Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/Fire/No Smoke/WFX_GazFire (No Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/No Smoke/WFX_GazFireBig (No Smoke).prefab b/Game/Assets/VFX/Isaac/Fire/No Smoke/WFX_GazFireBig (No Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/No Smoke/WFX_GazFireBig (No Smoke).prefab rename to Game/Assets/VFX/Isaac/Fire/No Smoke/WFX_GazFireBig (No Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/No Smoke/WFX_GazFireBig (No Smoke).prefab.meta b/Game/Assets/VFX/Isaac/Fire/No Smoke/WFX_GazFireBig (No Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/No Smoke/WFX_GazFireBig (No Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/Fire/No Smoke/WFX_GazFireBig (No Smoke).prefab.meta 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Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower Big Alt.prefab rename to Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower Big Alt.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower Big Alt.prefab.meta b/Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower Big Alt.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower Big Alt.prefab.meta rename to Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower Big Alt.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower Big Looped.prefab b/Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower Big Looped.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower Big Looped.prefab rename to Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower Big Looped.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower Big Looped.prefab.meta b/Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower Big Looped.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower Big Looped.prefab.meta rename to Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower Big Looped.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower Big.prefab b/Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower Big.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower Big.prefab rename to Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower Big.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower Big.prefab.meta b/Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower Big.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower Big.prefab.meta rename to Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower Big.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower Looped.prefab b/Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower Looped.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower Looped.prefab rename to Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower Looped.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower Looped.prefab.meta b/Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower Looped.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower Looped.prefab.meta rename to Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower Looped.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower.prefab b/Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower.prefab rename to Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower.prefab.meta b/Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_FlameThrower.prefab.meta rename to Game/Assets/VFX/Isaac/Fire/WFX_FlameThrower.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_GazFireBig (Blue).prefab b/Game/Assets/VFX/Isaac/Fire/WFX_GazFireBig (Blue).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_GazFireBig (Blue).prefab rename to Game/Assets/VFX/Isaac/Fire/WFX_GazFireBig (Blue).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_GazFireBig (Blue).prefab.meta b/Game/Assets/VFX/Isaac/Fire/WFX_GazFireBig (Blue).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_GazFireBig (Blue).prefab.meta rename to Game/Assets/VFX/Isaac/Fire/WFX_GazFireBig (Blue).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_GazFireBig (Green).prefab b/Game/Assets/VFX/Isaac/Fire/WFX_GazFireBig (Green).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_GazFireBig (Green).prefab rename to Game/Assets/VFX/Isaac/Fire/WFX_GazFireBig (Green).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_GazFireBig (Green).prefab.meta b/Game/Assets/VFX/Isaac/Fire/WFX_GazFireBig (Green).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_GazFireBig (Green).prefab.meta rename to Game/Assets/VFX/Isaac/Fire/WFX_GazFireBig (Green).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_GazFireBig (Purple).prefab b/Game/Assets/VFX/Isaac/Fire/WFX_GazFireBig (Purple).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_GazFireBig (Purple).prefab rename to Game/Assets/VFX/Isaac/Fire/WFX_GazFireBig (Purple).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_GazFireBig (Purple).prefab.meta b/Game/Assets/VFX/Isaac/Fire/WFX_GazFireBig (Purple).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Fire/WFX_GazFireBig (Purple).prefab.meta rename to Game/Assets/VFX/Isaac/Fire/WFX_GazFireBig (Purple).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke.meta b/Game/Assets/VFX/Isaac/Smoke.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke.meta rename to Game/Assets/VFX/Isaac/Smoke.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants.meta b/Game/Assets/VFX/Isaac/Smoke/Color Variants.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants.meta rename to Game/Assets/VFX/Isaac/Smoke/Color Variants.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Blue.prefab b/Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Blue.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Blue.prefab rename to Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Blue.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Blue.prefab.meta b/Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Blue.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Blue.prefab.meta rename to Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Blue.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Green.prefab b/Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Green.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Green.prefab rename to Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Green.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Green.prefab.meta b/Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Green.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Green.prefab.meta rename to Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Green.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Purple.prefab b/Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Purple.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Purple.prefab rename to Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Purple.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Purple.prefab.meta b/Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Purple.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Purple.prefab.meta rename to Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Purple.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Red.prefab b/Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Red.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Red.prefab rename to Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Red.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Red.prefab.meta b/Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Red.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Red.prefab.meta rename to Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade AlphaBlend Red.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade Blue.prefab b/Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade Blue.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade Blue.prefab rename to Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade Blue.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade Blue.prefab.meta b/Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade Blue.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade Blue.prefab.meta rename to Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade Blue.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade Green.prefab b/Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade Green.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade Green.prefab rename to Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade Green.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade Green.prefab.meta b/Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade Green.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade Green.prefab.meta rename to Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade Green.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade Red.prefab b/Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade Red.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade Red.prefab rename to Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade Red.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade Red.prefab.meta b/Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade Red.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade Red.prefab.meta rename to Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade Red.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade Yellow.prefab b/Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade Yellow.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade Yellow.prefab rename to Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade Yellow.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade Yellow.prefab.meta b/Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade Yellow.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/Color Variants/WFX_SmokeGrenade Yellow.prefab.meta rename to Game/Assets/VFX/Isaac/Smoke/Color Variants/WFX_SmokeGrenade Yellow.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade Additive.prefab b/Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade Additive.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade Additive.prefab rename to Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade Additive.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade Additive.prefab.meta b/Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade Additive.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade Additive.prefab.meta rename to Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade Additive.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade AlphaBlend Black.prefab b/Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade AlphaBlend Black.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade AlphaBlend Black.prefab rename to Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade AlphaBlend Black.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade AlphaBlend Black.prefab.meta b/Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade AlphaBlend Black.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade AlphaBlend Black.prefab.meta rename to Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade AlphaBlend Black.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade AlphaBlend Gray.prefab b/Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade AlphaBlend Gray.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade AlphaBlend Gray.prefab rename to Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade AlphaBlend Gray.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade AlphaBlend Gray.prefab.meta b/Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade AlphaBlend Gray.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade AlphaBlend Gray.prefab.meta rename to Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade AlphaBlend Gray.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade Black.prefab b/Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade Black.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade Black.prefab rename to Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade Black.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade Black.prefab.meta b/Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade Black.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade Black.prefab.meta rename to Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade Black.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade Gray.prefab b/Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade Gray.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade Gray.prefab rename to Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade Gray.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade Gray.prefab.meta b/Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade Gray.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade Gray.prefab.meta rename to Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade Gray.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade White.prefab b/Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade White.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade White.prefab rename to Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade White.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade White.prefab.meta b/Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade White.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Smoke/WFX_SmokeGrenade White.prefab.meta rename to Game/Assets/VFX/Isaac/Smoke/WFX_SmokeGrenade White.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Desktop.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Desktop.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Desktop.meta 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to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Desktop/Materials/Flames/WFX_M_FlameBig Add.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Desktop/Materials/Flames/WFX_M_FlameMine Add.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Desktop/Materials/Flames/WFX_M_FlameMine Add.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Desktop/Materials/Flames/WFX_M_FlameMine Add.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Desktop/Materials/Flames/WFX_M_FlameMine Add.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Desktop/Materials/Flames/WFX_M_FlameMine Add.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Desktop/Materials/Flames/WFX_M_FlameMine Add.mat.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Desktop/Materials/Flames/WFX_M_FlameMine Add.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Desktop/Materials/Flames/WFX_M_FlameMine Add.mat.meta 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Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Impacts/WFXM_M_Impact Smoke.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Impacts/WFXM_M_Impact Smoke.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Impacts/WFXM_M_Impact WoodDebris.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Impacts/WFXM_M_Impact WoodDebris.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Impacts/WFXM_M_Impact WoodDebris.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Impacts/WFXM_M_Impact WoodDebris.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Impacts/WFXM_M_Impact WoodDebris.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Impacts/WFXM_M_Impact WoodDebris.mat.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Impacts/WFXM_M_Impact WoodDebris.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Impacts/WFXM_M_Impact WoodDebris.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Impacts/WFXM_M_Sparks Metal.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Impacts/WFXM_M_Sparks Metal.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Impacts/WFXM_M_Sparks Metal.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Impacts/WFXM_M_Sparks Metal.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Impacts/WFXM_M_Sparks Metal.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Impacts/WFXM_M_Sparks Metal.mat.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Impacts/WFXM_M_Sparks Metal.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Impacts/WFXM_M_Sparks Metal.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Misc.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Misc.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Misc.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Misc.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Misc/WFXM_M_GlowCircle Add.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Misc/WFXM_M_GlowCircle Add.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Misc/WFXM_M_GlowCircle Add.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Misc/WFXM_M_GlowCircle Add.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Misc/WFXM_M_GlowCircle Add.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Misc/WFXM_M_GlowCircle Add.mat.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Misc/WFXM_M_GlowCircle Add.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Misc/WFXM_M_GlowCircle Add.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Misc/WFXM_M_GlowPalet Add.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Misc/WFXM_M_GlowPalet Add.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Misc/WFXM_M_GlowPalet Add.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Misc/WFXM_M_GlowPalet Add.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Misc/WFXM_M_GlowPalet Add.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Misc/WFXM_M_GlowPalet Add.mat.meta 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Add.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Misc/WFXM_M_SmallDotsInv Mult.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Misc/WFXM_M_SmallDotsInv Mult.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Misc/WFXM_M_SmallDotsInv Mult.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Misc/WFXM_M_SmallDotsInv Mult.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Misc/WFXM_M_SmallDotsInv Mult.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Misc/WFXM_M_SmallDotsInv Mult.mat.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Misc/WFXM_M_SmallDotsInv Mult.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Misc/WFXM_M_SmallDotsInv Mult.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Misc/WFXM_M_StretchPalet.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Misc/WFXM_M_StretchPalet.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Misc/WFXM_M_StretchPalet.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Misc/WFXM_M_StretchPalet.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Misc/WFXM_M_StretchPalet.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Misc/WFXM_M_StretchPalet.mat.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Misc/WFXM_M_StretchPalet.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Misc/WFXM_M_StretchPalet.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE1.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE1.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE1.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE1.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE1.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE1.mat.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE1.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE1.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE2.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE2.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE2.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE2.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE2.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE2.mat.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE2.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE2.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE3.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE3.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE3.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE3.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE3.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE3.mat.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE3.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF FrontRear RIFLE3.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Glow.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Glow.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Glow.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Glow.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Glow.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Glow.mat.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Glow.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Glow.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE1.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE1.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE1.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE1.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE1.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE1.mat.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE1.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE1.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE2.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE2.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE2.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE2.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE2.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE2.mat.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE2.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE2.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE3.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE3.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE3.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE3.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE3.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE3.mat.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE3.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Side RIFLE3.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE1.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE1.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE1.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE1.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE1.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE1.mat.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE1.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE1.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE2.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE2.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE2.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE2.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE2.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE2.mat.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE2.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE2.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE3.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE3.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE3.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE3.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE3.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE3.mat.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE3.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/MuzzleFlashes/WFXM_M_MF Sparks RIFLE3.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Smoke.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Smoke.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Smoke.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Smoke.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Smoke/WFXM_M_ExplosiveSmoke.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Smoke/WFXM_M_ExplosiveSmoke.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Smoke/WFXM_M_ExplosiveSmoke.mat rename to 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a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Smoke/WFXM_M_SmokeSpikeStretched.mat b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Smoke/WFXM_M_SmokeSpikeStretched.mat similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Smoke/WFXM_M_SmokeSpikeStretched.mat rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Smoke/WFXM_M_SmokeSpikeStretched.mat diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Smoke/WFXM_M_SmokeSpikeStretched.mat.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Smoke/WFXM_M_SmokeSpikeStretched.mat.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Materials/Smoke/WFXM_M_SmokeSpikeStretched.mat.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Mobile/Materials/Smoke/WFXM_M_SmokeSpikeStretched.mat.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Mobile/Textures.meta 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Scroll.shader.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Shaders/WFX_S Multiply Soft Scroll.shader.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Shaders/WFX_S Multiply Soft Scroll.shader.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Shaders/WFX_S Multiply Soft.shader b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Shaders/WFX_S Multiply Soft.shader similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Shaders/WFX_S Multiply Soft.shader rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Shaders/WFX_S Multiply Soft.shader diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Shaders/WFX_S Multiply Soft.shader.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Shaders/WFX_S Multiply Soft.shader.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Shaders/WFX_S Multiply Soft.shader.meta rename to 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Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Spawn System/CFX_SpawnSystem.cs diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Spawn System/CFX_SpawnSystem.cs.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Spawn System/CFX_SpawnSystem.cs.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/Spawn System/CFX_SpawnSystem.cs.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/Spawn System/CFX_SpawnSystem.cs.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile).meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile).meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile).meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile).meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts.meta similarity 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+ Hole Lit.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete NoCollision + Hole Lit.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete NoCollision + Hole Lit.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete NoCollision + Hole Lit.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete NoCollision + Hole Lit.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Metal + Hole Lit.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Metal + Hole Lit.prefab similarity index 100% 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Bullet Hole/Lit/WFXMR_BImpact Wood + Hole Lit.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood + Hole Lit.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood + Hole Lit.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood + Hole Lit.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood + Hole Lit.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood + Hole Lit.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood + Hole Lit.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood + Hole Lit.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood NoCollision + Hole Lit.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood NoCollision + Hole Lit.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood NoCollision + Hole Lit.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood NoCollision + Hole Lit.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood NoCollision + Hole Lit.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood NoCollision + Hole Lit.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood NoCollision + Hole Lit.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Wood NoCollision + Hole Lit.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete + Hole Unlit.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete + Hole Unlit.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete + Hole Unlit.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete + Hole Unlit.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete + Hole Unlit.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete + Hole Unlit.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete + Hole Unlit.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete + Hole Unlit.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete NoCollision + Hole Unlit.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete NoCollision + Hole Unlit.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete NoCollision + Hole Unlit.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete NoCollision + Hole Unlit.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete NoCollision + Hole Unlit.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete NoCollision + Hole Unlit.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete NoCollision + Hole Unlit.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Concrete NoCollision + Hole Unlit.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Metal + Hole Unlit.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Metal + Hole Unlit.prefab similarity index 100% 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(Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Wood + Hole Unlit.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Wood + Hole Unlit.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Wood + Hole Unlit.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Wood + Hole Unlit.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Wood + Hole Unlit.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Wood + Hole Unlit.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Wood + Hole 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b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Wood NoCollision + Hole Unlit.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Wood NoCollision + Hole Unlit.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Unlit/WFXMR_BImpact Wood NoCollision + Hole Unlit.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Dirt + Hole.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Dirt + Hole.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Dirt + Hole.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Dirt + Hole.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Dirt + Hole.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Dirt + Hole.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Dirt + Hole.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Dirt + Hole.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Sand + Hole.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Sand + Hole.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Sand + Hole.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Sand + Hole.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Sand + Hole.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Sand + Hole.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Sand + Hole.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact Sand + Hole.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact SoftBody + Hole.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact SoftBody + Hole.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact SoftBody + Hole.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact SoftBody + Hole.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact SoftBody + Hole.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact SoftBody + Hole.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact SoftBody + Hole.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/WFXMR_BImpact SoftBody + Hole.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete NoCollision.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete NoCollision.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete NoCollision.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete NoCollision.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete NoCollision.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete NoCollision.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete NoCollision.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete NoCollision.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Concrete.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Dirt.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Dirt.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Dirt.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Dirt.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Dirt.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Dirt.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Dirt.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Dirt.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Metal.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Metal.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Metal.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Metal.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Metal.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Metal.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Metal.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Metal.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Sand.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Sand.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Sand.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Sand.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Sand.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Sand.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Sand.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Sand.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact SoftBody.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact SoftBody.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact SoftBody.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact SoftBody.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact SoftBody.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact SoftBody.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact SoftBody.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact SoftBody.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood NoCollision.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood NoCollision.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood NoCollision.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood NoCollision.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood NoCollision.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood NoCollision.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood NoCollision.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood NoCollision.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Bullet Impacts/WFXMR_BImpact Wood.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion LandMine.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion LandMine.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion LandMine.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion LandMine.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion LandMine.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion LandMine.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion LandMine.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion LandMine.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion Simple.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion Simple.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion Simple.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion Simple.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion Simple.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion Simple.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion Simple.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion Simple.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion Small.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion Small.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion Small.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion Small.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion Small.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion Small.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion Small.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion Small.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion StarSmoke.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion StarSmoke.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion StarSmoke.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion StarSmoke.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion StarSmoke.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion StarSmoke.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion StarSmoke.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion StarSmoke.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Explosion.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Explosion.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big Alt.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big Alt.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big Alt.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big Alt.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big Alt.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big Alt.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big Alt.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big Alt.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Big.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Small.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Small.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Small.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Small.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Small.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Small.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Small.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke Small.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmoke.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big Alt.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big Alt.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big Alt.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big Alt.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big Alt.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big Alt.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big Alt.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big Alt.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Big.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Small.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Small.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Small.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Small.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Small.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Small.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Small.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround Small.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_ExplosiveSmokeGround.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Nuke.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Nuke.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Nuke.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Nuke.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Nuke.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Nuke.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Explosions/WFXMR_Nuke.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Explosions/WFXMR_Nuke.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural (Black Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural (Black Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural (Black Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural (Black Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural (Black Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural (Black Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural (Black Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural (Black Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Broad (Black Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Broad (Black Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Broad (Black Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Broad (Black Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Broad (Black Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Broad (Black Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Broad (Black Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Broad (Black Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Circle (Black Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Circle (Black Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Circle (Black Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Circle (Black Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Circle (Black Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Circle (Black Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Circle (Black Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire Natural Circle (Black Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire SmallFlame (Black Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire SmallFlame (Black Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire SmallFlame (Black Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire SmallFlame (Black Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire SmallFlame (Black Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire SmallFlame (Black Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire SmallFlame (Black Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_Fire SmallFlame (Black Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFire (Black Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFire (Black Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFire (Black Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFire (Black Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFire (Black Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFire (Black Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFire (Black Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFire (Black Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFireBig (Black Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFireBig (Black Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFireBig (Black Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFireBig (Black Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFireBig (Black Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFireBig (Black Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFireBig (Black Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Black Smoke/WFXMR_GazFireBig (Black Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural (Gray Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural (Gray Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural (Gray Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural (Gray Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural (Gray Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural (Gray Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural (Gray Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural (Gray Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Broad (Gray Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Broad (Gray Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Broad (Gray Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Broad (Gray Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Broad (Gray Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Broad (Gray Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Broad (Gray Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Broad (Gray Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Circle (Gray Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Circle (Gray Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Circle (Gray Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Circle (Gray Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Circle (Gray Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Circle (Gray Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Circle (Gray Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire Natural Circle (Gray Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire SmallFlame (Gray Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire SmallFlame (Gray Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire SmallFlame (Gray Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire SmallFlame (Gray Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire SmallFlame (Gray Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire SmallFlame (Gray Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire SmallFlame (Gray Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_Fire SmallFlame (Gray Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFire (Gray Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFire (Gray Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFire (Gray Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFire (Gray Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFire (Gray Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFire (Gray Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFire (Gray Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFire (Gray Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFireBig (Gray Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFireBig (Gray Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFireBig (Gray Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFireBig (Gray Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFireBig (Gray Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFireBig (Gray Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFireBig (Gray Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/Gray Smoke/WFXMR_GazFireBig (Gray Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural (No Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural (No Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural (No Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural (No Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural (No Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural (No Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural (No Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural (No Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Broad (No Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Broad (No Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Broad (No Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Broad (No Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Broad (No Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Broad (No Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Broad (No Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Broad (No Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Circle (No Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Circle (No Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Circle (No Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Circle (No Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Circle (No Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Circle (No Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Circle (No Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire Natural Circle (No Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire SmallFlame (No Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire SmallFlame (No Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire SmallFlame (No Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire SmallFlame (No Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire SmallFlame (No Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire SmallFlame (No Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire SmallFlame (No Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_Fire SmallFlame (No Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFire (No Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFire (No Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFire (No Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFire (No Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFire (No Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFire (No Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFire (No Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFire (No Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFireBig (No Smoke).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFireBig (No Smoke).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFireBig (No Smoke).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFireBig (No Smoke).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFireBig (No Smoke).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFireBig (No Smoke).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFireBig (No Smoke).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/No Smoke/WFXMR_GazFireBig (No Smoke).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt Looped.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt Looped.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt Looped.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt Looped.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt Looped.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt Looped.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt Looped.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt Looped.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Alt.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Looped.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Looped.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Looped.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Looped.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Looped.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Looped.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Looped.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big Looped.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Big.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Looped.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Looped.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Looped.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Looped.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Looped.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Looped.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower Looped.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower Looped.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_FlameThrower.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_FlameThrower.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Blue).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Blue).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Blue).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Blue).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Blue).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Blue).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Blue).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Blue).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Green).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Green).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Green).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Green).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Green).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Green).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Green).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Green).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Purple).prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Purple).prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Purple).prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Purple).prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Purple).prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Purple).prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Purple).prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Fire/WFXMR_GazFireBig (Purple).prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/!MuzzleFlash Differences.txt b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/!MuzzleFlash Differences.txt similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/!MuzzleFlash Differences.txt rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/!MuzzleFlash Differences.txt diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/!MuzzleFlash Differences.txt.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/!MuzzleFlash Differences.txt.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/!MuzzleFlash Differences.txt.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/!MuzzleFlash Differences.txt.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/4Planes.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/4Planes.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/4Planes.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/4Planes.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE1.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE1.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE1.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE1.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE1.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE1.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE1.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE1.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE2.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE2.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE2.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE2.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE2.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE2.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE2.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE2.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE3.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE3.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE3.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE3.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE3.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE3.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE3.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/4Planes/WFXMR_MF 4P RIFLE3.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/FPS.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/FPS.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/FPS.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/FPS.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE1.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE1.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE1.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE1.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE1.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE1.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE1.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE1.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE2.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE2.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE2.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE2.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE2.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE2.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE2.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE2.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE3.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE3.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE3.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE3.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE3.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE3.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE3.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/FPS/WFXMR_MF FPS RIFLE3.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/Sprites.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/Sprites.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/Sprites.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/Sprites.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE1.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE1.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE1.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE1.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE1.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE1.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE1.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE1.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE2.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE2.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE2.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE2.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE2.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE2.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE2.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE2.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE3.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE3.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE3.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE3.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE3.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE3.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE3.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/MuzzleFlashes/Sprites/WFXMR_MF Spr RIFLE3.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Blue.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Blue.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Blue.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Blue.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Blue.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Blue.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Blue.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Blue.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Green.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Green.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Green.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Green.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Green.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Green.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Green.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Green.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Purple.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Purple.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Purple.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Purple.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Purple.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Purple.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Purple.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Purple.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Red.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Red.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Red.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Red.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Red.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Red.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Red.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade AlphaBlend Red.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Blue.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Blue.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Blue.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Blue.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Blue.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Blue.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Blue.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Blue.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Green.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Green.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Green.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Green.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Green.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Green.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Green.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Green.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Red.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Red.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Red.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Red.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Red.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Red.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Red.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Red.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Yellow.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Yellow.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Yellow.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Yellow.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Yellow.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Yellow.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Yellow.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/Color Variants/WFXMR_SmokeGrenade Yellow.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Additive.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Additive.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Additive.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Additive.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Additive.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Additive.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Additive.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Additive.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Black.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Black.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Black.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Black.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Black.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Black.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Black.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Black.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Gray.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Gray.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Gray.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Gray.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Gray.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Gray.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Gray.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade AlphaBlend Gray.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Black.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Black.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Black.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Black.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Black.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Black.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Black.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Black.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Gray.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Gray.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Gray.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Gray.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Gray.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Gray.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Gray.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade Gray.prefab.meta diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade White.prefab b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade White.prefab similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade White.prefab rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade White.prefab diff --git a/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade White.prefab.meta b/Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade White.prefab.meta similarity index 100% rename from Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade White.prefab.meta rename to Game/Assets/VFX/Isaac/isaacvfxhehe/WarFX/_Effects/_Effects (Mobile)/Smoke/WFXMR_SmokeGrenade White.prefab.meta