game(scripts): standardise DrawerDynamicJointConfiguration
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1 changed files with 17 additions and 9 deletions
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@ -1,3 +1,9 @@
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/*
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* Author: Mark
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* Date: 31/1/2025
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* Description: Dynamic configuration script for a drawer interactable
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*/
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using System;
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using System;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit.Interactables;
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using UnityEngine.XR.Interaction.Toolkit.Interactables;
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@ -8,14 +14,16 @@ public class DrawerDynamicJointConfiguration : MonoBehaviour
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{
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{
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[Header("mark's all-in-one dynamic drawer component")]
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[Header("mark's all-in-one dynamic drawer component")]
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[Space(10)]
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[Space(10)]
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[HelpBox("make sure every child inside both prefabs are under the" +
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#if UNITY_EDITOR
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"'Interactable Environment' layer.\n\n" +
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[HelpBox("make sure every child inside both prefabs are under the" +
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"whatever non-standard (a la ProBuilder) object geometry under the " +
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"'Interactable Environment' layer.\n\n" +
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"interactable prefab should have a convex mesh collider if the console nags about it!\n\n" +
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"whatever non-standard (a la ProBuilder) object geometry under the " +
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"any Curve Interaction Casters (a la 'XR Origin (VR)' > 'Camera Offset' > '... Controller' " +
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"interactable prefab should have a convex mesh collider if the console nags about it!\n\n" +
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"> 'Near-Far Interactor' > 'Curve Interaction Caster') should be have the " +
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"any Curve Interaction Casters (a la 'XR Origin (VR)' > 'Camera Offset' > '... Controller' " +
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"'Interactable Environment' layer included in its' Raycast Mask.",
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"> 'Near-Far Interactor' > 'Curve Interaction Caster') should be have the " +
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HelpBoxMessageType.Error)]
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"'Interactable Environment' layer included in its' Raycast Mask.",
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HelpBoxMessageType.Error)]
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#endif
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[Space(10)]
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[Space(10)]
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[SerializeField]
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[SerializeField]
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private MovementAxis movementAxis = MovementAxis.Z;
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private MovementAxis movementAxis = MovementAxis.Z;
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@ -61,7 +69,7 @@ public class DrawerDynamicJointConfiguration : MonoBehaviour
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bounciness = 0,
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bounciness = 0,
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contactDistance = 0
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contactDistance = 0
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};
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};
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// configure the rigidbody
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// configure the rigidbody
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var rb = GetComponent<Rigidbody>();
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var rb = GetComponent<Rigidbody>();
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rb.isKinematic = false;
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rb.isKinematic = false;
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