start ui done
This commit is contained in:
parent
38cb52ecc1
commit
6dadb918d1
9 changed files with 416 additions and 89 deletions
|
@ -1,3 +1,8 @@
|
|||
/*
|
||||
Author: Wai Lam
|
||||
Date: 6/2/25
|
||||
Description: Make the camera shake
|
||||
*/
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
|
|
@ -1,86 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Followplayercam : MonoBehaviour
|
||||
{
|
||||
// public Transform playerCamera;
|
||||
// public float distanceFromPlayer = 2.0f;
|
||||
// public float heightOffset = 0.0f;
|
||||
// public float positionSmoothTime = 0.3f; // Controls delay for position
|
||||
// public float rotationSmoothTime = 0.15f; // Controls delay for rotation
|
||||
//
|
||||
// private Vector3 smoothedPosition;
|
||||
// private Vector3 velocity = Vector3.zero;
|
||||
//
|
||||
// void Start()
|
||||
// {
|
||||
// if (playerCamera == null)
|
||||
// {
|
||||
// Debug.LogError("Player Camera is not assigned!");
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// smoothedPosition = GetTargetPosition();
|
||||
// transform.position = smoothedPosition;
|
||||
// transform.rotation = GetTargetRotation();
|
||||
// }
|
||||
//
|
||||
// void LateUpdate()
|
||||
// {
|
||||
// if (playerCamera != null)
|
||||
// {
|
||||
// Vector3 targetPosition = GetTargetPosition();
|
||||
//
|
||||
// // Apply smooth damping for slight delay
|
||||
// smoothedPosition = Vector3.SmoothDamp(
|
||||
// smoothedPosition,
|
||||
// targetPosition,
|
||||
// ref velocity,
|
||||
// positionSmoothTime
|
||||
// );
|
||||
// transform.position = smoothedPosition;
|
||||
//
|
||||
// // Apply smooth rotation with slight delay
|
||||
// transform.rotation = Quaternion.Slerp(
|
||||
// transform.rotation,
|
||||
// GetTargetRotation(),
|
||||
// Time.deltaTime / rotationSmoothTime
|
||||
// );
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private Vector3 GetTargetPosition()
|
||||
// {
|
||||
// return playerCamera.position + playerCamera.forward * distanceFromPlayer + Vector3.up * heightOffset;
|
||||
// }
|
||||
//
|
||||
// private Quaternion GetTargetRotation()
|
||||
// {
|
||||
// Vector3 lookAtPoint = new Vector3(playerCamera.position.x, transform.position.y, playerCamera.position.z);
|
||||
// return Quaternion.LookRotation(lookAtPoint - transform.position);
|
||||
// }
|
||||
[Header("Target to Follow")]
|
||||
public Transform target; // Usually the Main Camera (XR Rig's Head)
|
||||
|
||||
[Header("Follow Settings")]
|
||||
public float followSpeed = 5f; // How quickly it follows the target
|
||||
public Vector3 offset = new Vector3(0, -0.2f, 1.5f); // Position offset
|
||||
public bool followRotation = true; // Toggle for rotating with the head
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (target == null) return;
|
||||
|
||||
// Smooth Position Follow
|
||||
Vector3 desiredPosition = target.position + target.TransformDirection(offset);
|
||||
transform.position = Vector3.Lerp(transform.position, desiredPosition, Time.deltaTime * followSpeed);
|
||||
|
||||
// Smooth Rotation Follow
|
||||
if (followRotation)
|
||||
{
|
||||
Quaternion desiredRotation = Quaternion.Euler(0, target.eulerAngles.y, 0);
|
||||
transform.rotation = Quaternion.Slerp(transform.rotation, desiredRotation, Time.deltaTime * followSpeed);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -346,6 +346,139 @@ Transform:
|
|||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1000962761
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1000962762}
|
||||
- component: {fileID: 1000962765}
|
||||
- component: {fileID: 1000962764}
|
||||
- component: {fileID: 1000962763}
|
||||
m_Layer: 5
|
||||
m_Name: Button
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &1000962762
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1000962761}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1498853049}
|
||||
m_Father: {fileID: 1774110362}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 160, y: 30}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1000962763
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1000962761}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Navigation:
|
||||
m_Mode: 3
|
||||
m_WrapAround: 0
|
||||
m_SelectOnUp: {fileID: 0}
|
||||
m_SelectOnDown: {fileID: 0}
|
||||
m_SelectOnLeft: {fileID: 0}
|
||||
m_SelectOnRight: {fileID: 0}
|
||||
m_Transition: 1
|
||||
m_Colors:
|
||||
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
|
||||
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
|
||||
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
|
||||
m_ColorMultiplier: 1
|
||||
m_FadeDuration: 0.1
|
||||
m_SpriteState:
|
||||
m_HighlightedSprite: {fileID: 0}
|
||||
m_PressedSprite: {fileID: 0}
|
||||
m_SelectedSprite: {fileID: 0}
|
||||
m_DisabledSprite: {fileID: 0}
|
||||
m_AnimationTriggers:
|
||||
m_NormalTrigger: Normal
|
||||
m_HighlightedTrigger: Highlighted
|
||||
m_PressedTrigger: Pressed
|
||||
m_SelectedTrigger: Selected
|
||||
m_DisabledTrigger: Disabled
|
||||
m_Interactable: 1
|
||||
m_TargetGraphic: {fileID: 1000962764}
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 1184216213}
|
||||
m_TargetAssemblyTypeName: Sceneloader, Assembly-CSharp
|
||||
m_MethodName: LoadScene
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
--- !u!114 &1000962764
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1000962761}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!222 &1000962765
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1000962761}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &1111814439
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -480,6 +613,185 @@ CanvasRenderer:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1111814439}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &1184216212
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1184216214}
|
||||
- component: {fileID: 1184216213}
|
||||
m_Layer: 0
|
||||
m_Name: Sceneloader
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &1184216213
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1184216212}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3ba058da590cf7c42be0ee9768d115d2, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
sceneName: House
|
||||
--- !u!4 &1184216214
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1184216212}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -0.69926685, y: 1.36144, z: 0.032030016}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1498853048
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1498853049}
|
||||
- component: {fileID: 1498853051}
|
||||
- component: {fileID: 1498853050}
|
||||
m_Layer: 5
|
||||
m_Name: Text (TMP)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &1498853049
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1498853048}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1000962762}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1498853050
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1498853048}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_text: Start
|
||||
m_isRightToLeft: 0
|
||||
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
||||
m_fontSharedMaterials: []
|
||||
m_fontMaterial: {fileID: 0}
|
||||
m_fontMaterials: []
|
||||
m_fontColor32:
|
||||
serializedVersion: 2
|
||||
rgba: 4281479730
|
||||
m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||
m_enableVertexGradient: 0
|
||||
m_colorMode: 3
|
||||
m_fontColorGradient:
|
||||
topLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||
topRight: {r: 1, g: 1, b: 1, a: 1}
|
||||
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||
bottomRight: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_fontColorGradientPreset: {fileID: 0}
|
||||
m_spriteAsset: {fileID: 0}
|
||||
m_tintAllSprites: 0
|
||||
m_StyleSheet: {fileID: 0}
|
||||
m_TextStyleHashCode: -1183493901
|
||||
m_overrideHtmlColors: 0
|
||||
m_faceColor:
|
||||
serializedVersion: 2
|
||||
rgba: 4294967295
|
||||
m_fontSize: 24
|
||||
m_fontSizeBase: 24
|
||||
m_fontWeight: 400
|
||||
m_enableAutoSizing: 0
|
||||
m_fontSizeMin: 18
|
||||
m_fontSizeMax: 72
|
||||
m_fontStyle: 0
|
||||
m_HorizontalAlignment: 2
|
||||
m_VerticalAlignment: 512
|
||||
m_textAlignment: 65535
|
||||
m_characterSpacing: 0
|
||||
m_wordSpacing: 0
|
||||
m_lineSpacing: 0
|
||||
m_lineSpacingMax: 0
|
||||
m_paragraphSpacing: 0
|
||||
m_charWidthMaxAdj: 0
|
||||
m_enableWordWrapping: 1
|
||||
m_wordWrappingRatios: 0.4
|
||||
m_overflowMode: 0
|
||||
m_linkedTextComponent: {fileID: 0}
|
||||
parentLinkedComponent: {fileID: 0}
|
||||
m_enableKerning: 1
|
||||
m_enableExtraPadding: 0
|
||||
checkPaddingRequired: 0
|
||||
m_isRichText: 1
|
||||
m_parseCtrlCharacters: 1
|
||||
m_isOrthographic: 1
|
||||
m_isCullingEnabled: 0
|
||||
m_horizontalMapping: 0
|
||||
m_verticalMapping: 0
|
||||
m_uvLineOffset: 0
|
||||
m_geometrySortingOrder: 0
|
||||
m_IsTextObjectScaleStatic: 0
|
||||
m_VertexBufferAutoSizeReduction: 0
|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
m_baseMaterial: {fileID: 0}
|
||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||
--- !u!222 &1498853051
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1498853048}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1001 &1558242618
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -633,6 +945,7 @@ RectTransform:
|
|||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1111814440}
|
||||
- {fileID: 1000962762}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
|
@ -653,9 +966,10 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
target: {fileID: 2117891984}
|
||||
followSpeed: 5
|
||||
offset: {x: 0, y: -0.2, z: 1.5}
|
||||
followSpeed: 3
|
||||
offset: {x: 0, y: -0.2, z: 1}
|
||||
followRotation: 1
|
||||
maxPitchAngle: 100
|
||||
--- !u!1 &1841018895
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -743,3 +1057,4 @@ SceneRoots:
|
|||
- {fileID: 1558242618}
|
||||
- {fileID: 1774110362}
|
||||
- {fileID: 1841018898}
|
||||
- {fileID: 1184216214}
|
||||
|
|
|
@ -1,4 +1,8 @@
|
|||
using System.Collections;
|
||||
/*
|
||||
Author: Wai Lam
|
||||
Date: 27/1/25
|
||||
Description: Bathroom interaction
|
||||
*/using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
|
46
Game/Assets/Scripts/Followplayercam.cs
Normal file
46
Game/Assets/Scripts/Followplayercam.cs
Normal file
|
@ -0,0 +1,46 @@
|
|||
/*
|
||||
Author: Wai Lam
|
||||
Date: 6/2/25
|
||||
Description: UI to follow camera with a slight delay
|
||||
*/
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Followplayercam : MonoBehaviour
|
||||
{
|
||||
|
||||
public Transform target; // Usually the Main Camera (XR Rig's Head)
|
||||
|
||||
|
||||
public float followSpeed = 5f; // How quickly it follows the target
|
||||
public Vector3 offset = new Vector3(0, -0.2f, 1.5f); // Position offset
|
||||
public bool followRotation = true; // Toggle for rotating with the head
|
||||
|
||||
public float maxPitchAngle = 30f; // Limits how much the panel tilts up/down
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (target == null) return;
|
||||
|
||||
// Smooth Position Follow
|
||||
Vector3 desiredPosition = target.position + target.TransformDirection(offset);
|
||||
transform.position = Vector3.Lerp(transform.position, desiredPosition, Time.deltaTime * followSpeed);
|
||||
|
||||
// Smooth Rotation Follow (Yaw + Pitch)
|
||||
if (followRotation)
|
||||
{
|
||||
// Capture target's full rotation
|
||||
Vector3 targetEulerAngles = target.eulerAngles;
|
||||
|
||||
// Handle Pitch (X-axis) - Clamp to avoid extreme tilting
|
||||
float pitch = targetEulerAngles.x;
|
||||
if (pitch > 180) pitch -= 360; // Convert to -180 to 180 range
|
||||
pitch = Mathf.Clamp(pitch, -maxPitchAngle, maxPitchAngle);
|
||||
|
||||
// Apply Yaw (Y-axis) and Pitch (X-axis), keep Roll (Z-axis) at 0
|
||||
Quaternion desiredRotation = Quaternion.Euler(pitch, targetEulerAngles.y, 0);
|
||||
transform.rotation = Quaternion.Slerp(transform.rotation, desiredRotation, Time.deltaTime * followSpeed);
|
||||
}
|
||||
}
|
||||
}
|
26
Game/Assets/Scripts/Sceneloader.cs
Normal file
26
Game/Assets/Scripts/Sceneloader.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
/*
|
||||
Author: Wai Lam
|
||||
Date: 7/2/25
|
||||
Description: Loading scene from start to game
|
||||
*/
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class Sceneloader : MonoBehaviour
|
||||
{
|
||||
public string sceneName; // Name of the scene to load
|
||||
|
||||
public void LoadScene()
|
||||
{
|
||||
if (!string.IsNullOrEmpty(sceneName))
|
||||
{
|
||||
SceneManager.LoadScene(sceneName);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Scene name is not assigned!");
|
||||
}
|
||||
}
|
||||
}
|
11
Game/Assets/Scripts/Sceneloader.cs.meta
Normal file
11
Game/Assets/Scripts/Sceneloader.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3ba058da590cf7c42be0ee9768d115d2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -17,6 +17,12 @@ EditorBuildSettings:
|
|||
- enabled: 1
|
||||
path: Assets/Scenes/isaac interaction.unity
|
||||
guid: 0918c8f89e6184c5caed264887eabbb4
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Start.unity
|
||||
guid: 02335c59d249c2b43ab9c3a93b89c4c8
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/House.unity
|
||||
guid: a59e0e295e616ae43a48088e6f52328d
|
||||
m_configObjects:
|
||||
Unity.XR.Oculus.Settings: {fileID: 11400000, guid: bfa1182bd221b4ca89619141f66f1260, type: 2}
|
||||
Unity.XR.WindowsMR.Settings: {fileID: 11400000, guid: dc5a169419fa04987b057f65238cf3ba, type: 2}
|
||||
|
|
Loading…
Add table
Reference in a new issue