game(scripts): standardise EffectTrigger
This commit is contained in:
parent
fc9b9ac330
commit
6d3005d9d7
1 changed files with 17 additions and 18 deletions
|
@ -1,5 +1,9 @@
|
||||||
using System.Collections;
|
/*
|
||||||
using System.Collections.Generic;
|
* Author: Reza
|
||||||
|
* Date: 13/2/2025
|
||||||
|
* Description: Car obstacle
|
||||||
|
*/
|
||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class EffectTrigger : MonoBehaviour
|
public class EffectTrigger : MonoBehaviour
|
||||||
|
@ -7,26 +11,21 @@ public class EffectTrigger : MonoBehaviour
|
||||||
// The effect name to trigger when the player enters this area
|
// The effect name to trigger when the player enters this area
|
||||||
public string effectName;
|
public string effectName;
|
||||||
|
|
||||||
// Check if the player enters the trigger zone
|
|
||||||
private void OnTriggerStay(Collider other)
|
|
||||||
{
|
|
||||||
// Check if the player is in the trigger zone
|
|
||||||
if (other.CompareTag("Player"))
|
|
||||||
{
|
|
||||||
// Trigger the effect based on the specified effectName
|
|
||||||
if (!PostProcessingManager.Instance.IsEffectActive())
|
|
||||||
{
|
|
||||||
PostProcessingManager.Instance.TriggerEffect(effectName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Optionally stop the effect when the player exits the trigger zone
|
// Optionally stop the effect when the player exits the trigger zone
|
||||||
private void OnTriggerExit(Collider other)
|
private void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
if (other.CompareTag("Player") && PostProcessingManager.Instance.IsEffectActive())
|
if (other.CompareTag("Player") && PostProcessingManager.Instance.IsEffectActive())
|
||||||
{
|
|
||||||
PostProcessingManager.Instance.StopEffect();
|
PostProcessingManager.Instance.StopEffect();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Check if the player enters the trigger zone
|
||||||
|
private void OnTriggerStay(Collider other)
|
||||||
|
{
|
||||||
|
// Check if the player is in the trigger zone
|
||||||
|
if (!other.CompareTag("Player")) return;
|
||||||
|
|
||||||
|
// Trigger the effect based on the specified effectName
|
||||||
|
if (!PostProcessingManager.Instance.IsEffectActive())
|
||||||
|
PostProcessingManager.Instance.TriggerEffect(effectName);
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Add table
Reference in a new issue