game(scripts): rename & stdise Trash -> TrashBinTracker
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2 changed files with 6 additions and 11 deletions
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@ -1,14 +1,12 @@
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/*
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/*
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Author: Reza
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* Author: Reza
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Date: 4/2/25
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* Date: 4/2/25
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Description: To track how much trash has been thrown in the trashbin
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* Description: To track how much trash has been thrown in the trash bin
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*/
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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public class Trash : MonoBehaviour
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public class TrashBinTracker : MonoBehaviour
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{
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{
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private BedroomTask bedroomTask;
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private BedroomTask bedroomTask;
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@ -17,10 +15,7 @@ public class Trash : MonoBehaviour
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// Find the BedroomTask script in the scene
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// Find the BedroomTask script in the scene
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bedroomTask = FindObjectOfType<BedroomTask>();
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bedroomTask = FindObjectOfType<BedroomTask>();
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if (bedroomTask == null)
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if (bedroomTask == null) Debug.LogWarning("BedroomTask script not found in the scene!");
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{
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Debug.LogWarning("BedroomTask script not found in the scene!");
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}
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}
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}
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private void OnTriggerEnter(Collider other)
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private void OnTriggerEnter(Collider other)
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