game(scenes/town,lighting): low-qual rebake
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parent
1139c6f995
commit
64b34f2cc6
14 changed files with 26 additions and 90 deletions
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@ -96,8 +96,8 @@ LightmapSettings:
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m_ExportTrainingData: 0
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 0}
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m_LightingDataAsset: {fileID: 112000000, guid: 2707e3d6f4d8b2940a04e140ac4a7c90, type: 2}
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m_LightingSettings: {fileID: 1803821127}
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m_LightingSettings: {fileID: 4890085278179872738, guid: ab6ecd5ac90452a48a18b38d1fd7cc30, type: 2}
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--- !u!196 &4
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--- !u!196 &4
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NavMeshSettings:
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NavMeshSettings:
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serializedVersion: 2
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serializedVersion: 2
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@ -353138,70 +353138,6 @@ Mesh:
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offset: 0
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offset: 0
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size: 0
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size: 0
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path:
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path:
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--- !u!850595691 &1803821127
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LightingSettings:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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serializedVersion: 6
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m_GIWorkflowMode: 1
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m_EnableBakedLightmaps: 1
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m_EnableRealtimeLightmaps: 0
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m_RealtimeEnvironmentLighting: 1
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m_BounceScale: 1
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m_AlbedoBoost: 1
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m_IndirectOutputScale: 1
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m_UsingShadowmask: 1
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m_BakeBackend: 1
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m_LightmapMaxSize: 1024
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m_BakeResolution: 40
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m_Padding: 2
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m_LightmapCompression: 3
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m_AO: 0
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m_AOMaxDistance: 1
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m_CompAOExponent: 1
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m_CompAOExponentDirect: 0
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m_ExtractAO: 0
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m_MixedBakeMode: 2
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m_LightmapsBakeMode: 1
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m_FilterMode: 1
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m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_RealtimeResolution: 2
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m_ForceWhiteAlbedo: 0
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m_ForceUpdates: 0
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m_FinalGather: 0
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m_FinalGatherRayCount: 256
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m_FinalGatherFiltering: 1
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m_PVRCulling: 1
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m_PVRSampling: 1
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m_PVRDirectSampleCount: 32
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m_PVRSampleCount: 512
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m_PVREnvironmentSampleCount: 256
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m_PVREnvironmentReferencePointCount: 2048
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m_LightProbeSampleCountMultiplier: 4
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m_PVRBounces: 2
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m_PVRMinBounces: 2
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m_PVREnvironmentImportanceSampling: 1
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m_PVRFilteringMode: 1
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m_PVRDenoiserTypeDirect: 1
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m_PVRDenoiserTypeIndirect: 1
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m_PVRDenoiserTypeAO: 1
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m_PVRFilterTypeDirect: 0
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m_PVRFilterTypeIndirect: 0
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m_PVRFilterTypeAO: 0
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m_PVRFilteringGaussRadiusDirect: 1
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m_PVRFilteringGaussRadiusIndirect: 5
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m_PVRFilteringGaussRadiusAO: 2
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_PVRTiledBaking: 0
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m_NumRaysToShootPerTexel: -1
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m_RespectSceneVisibilityWhenBakingGI: 0
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--- !u!1001 &1805304588
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--- !u!1001 &1805304588
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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Game/Assets/Scenes/Town/Lightmap-0_comp_dir.png
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Game/Assets/Scenes/Town/Lightmap-0_comp_dir.png
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Game/Assets/Scenes/Town/Lightmap-0_comp_light.exr
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Game/Assets/Scenes/Town/Lightmap-0_comp_light.exr
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Game/Assets/Scenes/Town/Lightmap-1_comp_dir.png
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Game/Assets/Scenes/Town/Lightmap-1_comp_dir.png
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Game/Assets/Scenes/Town/Lightmap-1_comp_light.exr
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Game/Assets/Scenes/Town/Lightmap-1_comp_light.exr
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Game/Assets/Scenes/Town/Lightmap-2_comp_dir.png
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Game/Assets/Scenes/Town/Lightmap-2_comp_dir.png
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Game/Assets/Scenes/Town/Lightmap-2_comp_light.exr
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Game/Assets/Scenes/Town/Lightmap-2_comp_light.exr
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Game/Assets/Scenes/Town/Lightmap-3_comp_dir.png
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Game/Assets/Scenes/Town/Lightmap-3_comp_dir.png
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Game/Assets/Scenes/Town/Lightmap-3_comp_light.exr
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Game/Assets/Scenes/Town/Lightmap-3_comp_light.exr
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Game/Assets/Scenes/Town/Lightmap-4_comp_dir.png
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Game/Assets/Scenes/Town/Lightmap-4_comp_dir.png
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Game/Assets/Scenes/Town/Lightmap-4_comp_light.exr
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Game/Assets/Scenes/Town/Lightmap-4_comp_light.exr
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Game/Assets/Scenes/Town/Lightmap-5_comp_dir.png
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Game/Assets/Scenes/Town/Lightmap-5_comp_dir.png
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Game/Assets/Scenes/Town/Lightmap-5_comp_light.exr
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Game/Assets/Scenes/Town/Lightmap-5_comp_light.exr
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