game(scenes/town,lighting): low-qual rebake

This commit is contained in:
Mark Joshwel 2025-02-16 19:38:43 +08:00
parent 1139c6f995
commit 64b34f2cc6
14 changed files with 26 additions and 90 deletions

View file

@ -96,8 +96,8 @@ LightmapSettings:
m_ExportTrainingData: 0 m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4 m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0} m_LightingDataAsset: {fileID: 112000000, guid: 2707e3d6f4d8b2940a04e140ac4a7c90, type: 2}
m_LightingSettings: {fileID: 1803821127} m_LightingSettings: {fileID: 4890085278179872738, guid: ab6ecd5ac90452a48a18b38d1fd7cc30, type: 2}
--- !u!196 &4 --- !u!196 &4
NavMeshSettings: NavMeshSettings:
serializedVersion: 2 serializedVersion: 2
@ -353138,70 +353138,6 @@ Mesh:
offset: 0 offset: 0
size: 0 size: 0
path: path:
--- !u!850595691 &1803821127
LightingSettings:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
serializedVersion: 6
m_GIWorkflowMode: 1
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_RealtimeEnvironmentLighting: 1
m_BounceScale: 1
m_AlbedoBoost: 1
m_IndirectOutputScale: 1
m_UsingShadowmask: 1
m_BakeBackend: 1
m_LightmapMaxSize: 1024
m_BakeResolution: 40
m_Padding: 2
m_LightmapCompression: 3
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAO: 0
m_MixedBakeMode: 2
m_LightmapsBakeMode: 1
m_FilterMode: 1
m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_RealtimeResolution: 2
m_ForceWhiteAlbedo: 0
m_ForceUpdates: 0
m_FinalGather: 0
m_FinalGatherRayCount: 256
m_FinalGatherFiltering: 1
m_PVRCulling: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_LightProbeSampleCountMultiplier: 4
m_PVRBounces: 2
m_PVRMinBounces: 2
m_PVREnvironmentImportanceSampling: 1
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_PVRTiledBaking: 0
m_NumRaysToShootPerTexel: -1
m_RespectSceneVisibilityWhenBakingGI: 0
--- !u!1001 &1805304588 --- !u!1001 &1805304588
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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