game(materials): add random lit variant
used in the playground scene
This commit is contained in:
parent
49b8e192fc
commit
63e153e87c
2 changed files with 50 additions and 0 deletions
42
Game/Assets/Materials/Lit Variant.mat
Normal file
42
Game/Assets/Materials/Lit Variant.mat
Normal file
|
@ -0,0 +1,42 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-3853035757935948902
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 7
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Lit Variant
|
||||
m_Shader: {fileID: 4800000, guid: 69c1f799e772cb6438f56c23efccb782, type: 3}
|
||||
m_Parent: {fileID: 2100000, guid: 594ea882c5a793440b60ff72d896021e, type: 2}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs: []
|
||||
m_Ints: []
|
||||
m_Floats: []
|
||||
m_Colors: []
|
||||
m_BuildTextureStacks: []
|
8
Game/Assets/Materials/Lit Variant.mat.meta
Normal file
8
Game/Assets/Materials/Lit Variant.mat.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9869168e8f2a4764ba7342964579c688
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Add table
Reference in a new issue