game: basic sweeping interaction w/o ui yet
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18 changed files with 1688 additions and 22 deletions
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Game/Assets/Scripts/BroomSweeping.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BroomSweeping : MonoBehaviour
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{
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// To track how much trash has been collected so far
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public int dirtSweeped = 0;
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// Defines how much trash is needed to collect in order to unlock the door
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public int dirtRequired = 10;
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// Defines Audio References
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public AudioSource audioSource;
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public AudioClip sweepingSound;
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private void OnTriggerEnter(Collider other)
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{
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if (!other.CompareTag("Dirt")) return;
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dirtSweeped++;
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Destroy(other.gameObject);
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// Play sound only if no other sound is currently playing
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if (!audioSource.isPlaying)
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{
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audioSource.PlayOneShot(sweepingSound);
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}
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}
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}
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/*
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Author: Reza
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Date: 7/2/25
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Description: Living room task of sweeping the dirt on the floor
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*/
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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public class Sweeping : MonoBehaviour
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public class Sweeping : MonoBehaviour
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{
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{
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// Start is called before the first frame update
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public Transform broomParent; // Assign the parent object of the broom
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||||||
|
public float sweepSpeed = 2f; // Speed of automatic sweeping
|
||||||
|
public float sweepRange = 0.5f; // How far the broom sweeps left and right
|
||||||
|
public float cleaningTime = 3f; // Time required to clean dirt
|
||||||
|
public Slider progressBarPrefab; // Prefab for progress bar UI
|
||||||
|
|
||||||
|
private Vector3 startPosition;
|
||||||
|
private bool isCleaning = false;
|
||||||
|
private GameObject currentDirt;
|
||||||
|
private float cleaningProgress = 0f;
|
||||||
|
private Slider progressBar;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
if (broomParent == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("Broom parent not assigned in AutoBroom script!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
startPosition = broomParent.position; // Store initial position of the broom
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
private void OnTriggerEnter(Collider other)
|
||||||
void Update()
|
|
||||||
{
|
{
|
||||||
|
if (!other.CompareTag("Dirt") || isCleaning) return;
|
||||||
|
|
||||||
|
// Start auto-sweeping and cleaning
|
||||||
|
isCleaning = true;
|
||||||
|
currentDirt = other.gameObject;
|
||||||
|
StartCoroutine(SweepAndClean());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator SweepAndClean()
|
||||||
|
{
|
||||||
|
float direction = 1f; // Start moving right
|
||||||
|
|
||||||
|
// Create and attach progress bar **only when sweeping starts**
|
||||||
|
progressBar = Instantiate(progressBarPrefab, currentDirt.transform.position + Vector3.up * 1f, Quaternion.identity, currentDirt.transform);
|
||||||
|
progressBar.gameObject.SetActive(true);
|
||||||
|
progressBar.value = 0f;
|
||||||
|
|
||||||
|
while (cleaningProgress < cleaningTime)
|
||||||
|
{
|
||||||
|
// Move broom's entire parent left and right
|
||||||
|
float moveAmount = direction * sweepSpeed * Time.deltaTime;
|
||||||
|
broomParent.position += new Vector3(moveAmount, 0, 0);
|
||||||
|
|
||||||
|
// Reverse direction when reaching sweep range
|
||||||
|
if (Mathf.Abs(broomParent.position.x - startPosition.x) > sweepRange)
|
||||||
|
{
|
||||||
|
direction *= -1f; // Reverse sweep direction
|
||||||
|
}
|
||||||
|
|
||||||
|
// Increase cleaning progress
|
||||||
|
cleaningProgress += Time.deltaTime;
|
||||||
|
progressBar.value = cleaningProgress / cleaningTime;
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
CompleteCleaning();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CompleteCleaning()
|
||||||
|
{
|
||||||
|
if (progressBar != null)
|
||||||
|
{
|
||||||
|
Destroy(progressBar.gameObject); // Remove progress bar
|
||||||
|
}
|
||||||
|
Destroy(currentDirt); // Remove dirt
|
||||||
|
isCleaning = false; // Allow new cleaning to start
|
||||||
|
broomParent.position = startPosition; // Reset broom position
|
||||||
|
cleaningProgress = 0f; // Reset progress
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -9,7 +9,7 @@
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "editor.lastMeshSelectMode",
|
"key": "editor.lastMeshSelectMode",
|
||||||
"value": "{\"m_Value\":8}"
|
"value": "{\"m_Value\":2}"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
@ -149,7 +149,7 @@
|
||||||
{
|
{
|
||||||
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
"key": "ShapeBuilder.ActiveShapeIndex",
|
"key": "ShapeBuilder.ActiveShapeIndex",
|
||||||
"value": "{\"m_Value\":6}"
|
"value": "{\"m_Value\":7}"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
"type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
@ -169,7 +169,7 @@
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "ShapeBuilder.LastSize",
|
"key": "ShapeBuilder.LastSize",
|
||||||
"value": "{\"m_Value\":{\"x\":0.197540283203125,\"y\":0.015741348266601564,\"z\":0.1954345703125}}"
|
"value": "{\"m_Value\":{\"x\":0.248779296875,\"y\":-0.09796714782714844,\"z\":0.2877197265625}}"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
|
|
|
@ -10,6 +10,7 @@ TagManager:
|
||||||
- Info
|
- Info
|
||||||
- InfoObject
|
- InfoObject
|
||||||
- Bottle
|
- Bottle
|
||||||
|
- Dirt
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|
Loading…
Add table
Reference in a new issue