game(android): add disabled gradle bullshit
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4 changed files with 59 additions and 0 deletions
4
Game/Assets/Plugins/Android/gradleTemplate.properties.DISABLED
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4
Game/Assets/Plugins/Android/gradleTemplate.properties.DISABLED
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org.gradle.jvmargs=-Xmx**JVM_HEAP_SIZE**M
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org.gradle.parallel=true
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unityStreamingAssets=**STREAMING_ASSETS**
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**ADDITIONAL_PROPERTIES**
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Game/Assets/Plugins/Android/gradleTemplate.properties.DISABLED.meta
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Game/Assets/Plugins/Android/gradleTemplate.properties.DISABLED.meta
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fileFormatVersion: 2
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guid: 6c5efa09449a7e54a85876035e7432fc
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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41
Game/Assets/Plugins/Android/mainTemplate.gradle.DISABLED
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Game/Assets/Plugins/Android/mainTemplate.gradle.DISABLED
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apply plugin: 'com.android.library'
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**APPLY_PLUGINS**
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dependencies {
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implementation fileTree(dir: 'libs', include: ['*.jar'])
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**DEPS**}
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android {
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namespace "com.unity3d.player"
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ndkPath "**NDKPATH**"
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compileSdkVersion **APIVERSION**
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buildToolsVersion '**BUILDTOOLS**'
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compileOptions {
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sourceCompatibility JavaVersion.VERSION_11
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targetCompatibility JavaVersion.VERSION_11
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}
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defaultConfig {
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minSdkVersion **MINSDKVERSION**
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targetSdkVersion **TARGETSDKVERSION**
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ndk {
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abiFilters **ABIFILTERS**
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}
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versionCode **VERSIONCODE**
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versionName '**VERSIONNAME**'
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consumerProguardFiles 'proguard-unity.txt'**USER_PROGUARD**
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}
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lintOptions {
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abortOnError false
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}
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aaptOptions {
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noCompress = **BUILTIN_NOCOMPRESS** + unityStreamingAssets.tokenize(', ')
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ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~"
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}**PACKAGING_OPTIONS**
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}
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**IL_CPP_BUILD_SETUP**
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**SOURCE_BUILD_SETUP**
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**EXTERNAL_SOURCES**
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Game/Assets/Plugins/Android/mainTemplate.gradle.DISABLED.meta
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7
Game/Assets/Plugins/Android/mainTemplate.gradle.DISABLED.meta
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fileFormatVersion: 2
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guid: c89acf59150577d428a6bd690dfca429
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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