game: postprocessing, audio, and storyline

This commit is contained in:
rezazfn 2025-02-13 21:28:33 +08:00
parent 8c198f1df5
commit 57990ff0c3
9 changed files with 23812 additions and 90 deletions

BIN
Game/Assets/Audio/PhoneRinging.mp3 (Stored with Git LFS) Normal file

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@ -177,6 +177,15 @@ public class PostProcessingManager : MonoBehaviour
lensDistortion.intensity.Override(lensDistortionIntensity.Evaluate(Time.time));
chromaticAberration.intensity.Override(chromaticAberrationIntensity.Evaluate(Time.time));
}
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vignette.intensity.Override(vignetteIntensity.Evaluate(Time.time));
motionBlur.intensity.Override(motionBlurIntensity.Evaluate(Time.time));
lensDistortion.intensity.Override(lensDistortionIntensity.Evaluate(Time.time));
chromaticAberration.intensity.Override(chromaticAberrationIntensity.Evaluate(Time.time));
colorAdjustments.postExposure.Override(colorAdjustmentsIntensity.Evaluate(Time.time * 0.8f));
}
yield return null;
}

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