game(scripts): standardise TrashBinTracker
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1 changed files with 13 additions and 14 deletions
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@ -8,24 +8,24 @@ using UnityEngine;
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public class TrashBinTracker : MonoBehaviour
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{
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private BedroomTask bedroomTask;
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private BedroomTask _bedroomTask;
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private void Start()
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{
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// Find the BedroomTask script in the scene
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bedroomTask = FindObjectOfType<BedroomTask>();
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_bedroomTask = FindObjectOfType<BedroomTask>();
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if (bedroomTask == null) Debug.LogWarning("BedroomTask script not found in the scene!");
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if (_bedroomTask == null) Debug.LogWarning("BedroomTask script not found in the scene!");
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("TrashBin"))
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if (!other.CompareTag("TrashBin")) return;
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if (_bedroomTask != null)
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{
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if (bedroomTask != null)
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{
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bedroomTask.CollectTrash();
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Debug.Log("🗑️ Trash thrown in the bin! Count: " + bedroomTask.trashCollected);
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_bedroomTask.CollectTrash();
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Debug.Log("🗑️ Trash thrown in the bin! Count: " + _bedroomTask.trashCollected);
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Destroy(gameObject);
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}
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else
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@ -33,5 +33,4 @@ public class TrashBinTracker : MonoBehaviour
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Debug.LogError("BedroomTask reference is missing!");
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}
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}
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}
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}
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