add proximity audio to school and park pond
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6 changed files with 98 additions and 0 deletions
BIN
Game/Assets/Audio/campanile-79046.mp3
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Game/Assets/Audio/campanile-79046.mp3
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Game/Assets/Audio/campanile-79046.mp3.meta
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Game/Assets/Audio/campanile-79046.mp3.meta
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guid: 87f42ddfbd6ec30469ddd6094df7bb12
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externalObjects: {}
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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Game/Assets/Audio/running-stream-water-sound-239612.mp3
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Game/Assets/Audio/running-stream-water-sound-239612.mp3
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Game/Assets/Audio/running-stream-water-sound-239612.mp3.meta
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Game/Assets/Audio/running-stream-water-sound-239612.mp3.meta
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guid: 40b73b23adcb26b468a34ef55de6968d
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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35
Game/Assets/AudioLoop.cs
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Game/Assets/AudioLoop.cs
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/*
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Author : Wai Lam
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Date : 10/2/2025
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Description : Loop the school bell and interval
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AudioLoop : MonoBehaviour
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{
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public AudioSource audioSource; // Attach your AudioSource in the Inspector
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private void Start()
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{
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if (audioSource == null)
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{
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audioSource = GetComponent<AudioSource>();
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}
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StartCoroutine(PlayPauseLoop());
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}
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private IEnumerator PlayPauseLoop()
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{
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while (true)
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{
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audioSource.Stop();
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audioSource.Play(); // Play the audio
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yield return new WaitForSeconds(10f); // Play for 10 seconds
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audioSource.Stop(); // Pause the audio
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yield return new WaitForSeconds(15f); // Pause for 15 seconds
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}
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}
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}
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Game/Assets/AudioLoop.cs.meta
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Game/Assets/AudioLoop.cs.meta
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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