game(scene/town,lighting): low-qual bake
This commit is contained in:
parent
b769d80031
commit
4bba6fd28d
29 changed files with 201 additions and 33 deletions
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@ -96,7 +96,7 @@ LightmapSettings:
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 0}
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m_LightingDataAsset: {fileID: 112000000, guid: 2707e3d6f4d8b2940a04e140ac4a7c90, type: 2}
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m_LightingSettings: {fileID: 545922260}
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--- !u!196 &4
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NavMeshSettings:
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@ -101876,8 +101876,8 @@ LightingSettings:
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m_IndirectOutputScale: 1
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m_UsingShadowmask: 0
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m_BakeBackend: 2
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m_LightmapMaxSize: 2048
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m_BakeResolution: 20
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m_LightmapMaxSize: 1024
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m_BakeResolution: 10
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m_Padding: 2
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m_LightmapCompression: 2
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m_AO: 0
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@ -101900,8 +101900,8 @@ LightingSettings:
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m_PVRCulling: 1
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m_PVRSampling: 1
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m_PVRDirectSampleCount: 32
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m_PVRSampleCount: 256
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m_PVREnvironmentSampleCount: 256
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m_PVRSampleCount: 128
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m_PVREnvironmentSampleCount: 128
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m_PVREnvironmentReferencePointCount: 2048
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m_LightProbeSampleCountMultiplier: 4
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m_PVRBounces: 1
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BIN
Game/Assets/Scenes/Town/Lightmap-0_comp_dir.png
(Stored with Git LFS)
BIN
Game/Assets/Scenes/Town/Lightmap-0_comp_dir.png
(Stored with Git LFS)
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@ -93,6 +93,19 @@ TextureImporter:
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textureCompression: 1
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compressionQuality: 50
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allowsAlphaSplitting: 0
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maxTextureSize: 2048
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BIN
Game/Assets/Scenes/Town/Lightmap-0_comp_light.exr
(Stored with Git LFS)
BIN
Game/Assets/Scenes/Town/Lightmap-0_comp_light.exr
(Stored with Git LFS)
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@ -93,6 +93,19 @@ TextureImporter:
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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BIN
Game/Assets/Scenes/Town/Lightmap-1_comp_dir.png
(Stored with Git LFS)
BIN
Game/Assets/Scenes/Town/Lightmap-1_comp_dir.png
(Stored with Git LFS)
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@ -93,6 +93,19 @@ TextureImporter:
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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BIN
Game/Assets/Scenes/Town/Lightmap-1_comp_light.exr
(Stored with Git LFS)
BIN
Game/Assets/Scenes/Town/Lightmap-1_comp_light.exr
(Stored with Git LFS)
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@ -93,6 +93,19 @@ TextureImporter:
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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BIN
Game/Assets/Scenes/Town/Lightmap-2_comp_dir.png
(Stored with Git LFS)
BIN
Game/Assets/Scenes/Town/Lightmap-2_comp_dir.png
(Stored with Git LFS)
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@ -93,6 +93,19 @@ TextureImporter:
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ignorePlatformSupport: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: iPhone
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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BIN
Game/Assets/Scenes/Town/Lightmap-2_comp_light.exr
(Stored with Git LFS)
BIN
Game/Assets/Scenes/Town/Lightmap-2_comp_light.exr
(Stored with Git LFS)
Binary file not shown.
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@ -93,6 +93,19 @@ TextureImporter:
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buildTarget: iPhone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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BIN
Game/Assets/Scenes/Town/Lightmap-3_comp_dir.png
(Stored with Git LFS)
BIN
Game/Assets/Scenes/Town/Lightmap-3_comp_dir.png
(Stored with Git LFS)
Binary file not shown.
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@ -93,6 +93,19 @@ TextureImporter:
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: iPhone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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BIN
Game/Assets/Scenes/Town/Lightmap-3_comp_light.exr
(Stored with Git LFS)
BIN
Game/Assets/Scenes/Town/Lightmap-3_comp_light.exr
(Stored with Git LFS)
Binary file not shown.
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@ -93,6 +93,19 @@ TextureImporter:
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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BIN
Game/Assets/Scenes/Town/Lightmap-4_comp_dir.png
(Stored with Git LFS)
BIN
Game/Assets/Scenes/Town/Lightmap-4_comp_dir.png
(Stored with Git LFS)
Binary file not shown.
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@ -93,6 +93,19 @@ TextureImporter:
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buildTarget: iPhone
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crunchedCompression: 0
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buildTarget: Android
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maxTextureSize: 2048
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BIN
Game/Assets/Scenes/Town/Lightmap-4_comp_light.exr
(Stored with Git LFS)
BIN
Game/Assets/Scenes/Town/Lightmap-4_comp_light.exr
(Stored with Git LFS)
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@ -93,6 +93,19 @@ TextureImporter:
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buildTarget: Android
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maxTextureSize: 2048
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BIN
Game/Assets/Scenes/Town/Lightmap-5_comp_dir.png
(Stored with Git LFS)
BIN
Game/Assets/Scenes/Town/Lightmap-5_comp_dir.png
(Stored with Git LFS)
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@ -93,6 +93,19 @@ TextureImporter:
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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BIN
Game/Assets/Scenes/Town/Lightmap-5_comp_light.exr
(Stored with Git LFS)
BIN
Game/Assets/Scenes/Town/Lightmap-5_comp_light.exr
(Stored with Git LFS)
Binary file not shown.
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@ -93,6 +93,19 @@ TextureImporter:
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ignorePlatformSupport: 0
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buildTarget: iPhone
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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BIN
Game/Assets/Scenes/Town/ReflectionProbe-0.exr
(Stored with Git LFS)
BIN
Game/Assets/Scenes/Town/ReflectionProbe-0.exr
(Stored with Git LFS)
Binary file not shown.
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@ -93,6 +93,19 @@ TextureImporter:
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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@ -141,8 +141,7 @@ PlayerSettings:
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 0.1
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preloadedAssets:
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- {fileID: -64324148185763206, guid: a9a6963505ddf7f4d886008c6dc86122, type: 2}
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preloadedAssets: []
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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