diff --git a/Game/Assets/Prefabs/Chest and Drawer Interactable.prefab b/Game/Assets/Prefabs/Chest and Drawer Interactable.prefab
index e87bc94..e766b9c 100644
--- a/Game/Assets/Prefabs/Chest and Drawer Interactable.prefab	
+++ b/Game/Assets/Prefabs/Chest and Drawer Interactable.prefab	
@@ -1 +1,1918 @@
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diff --git a/Game/Assets/Scripts/DrawerDynamicJointConfiguration.cs b/Game/Assets/Scripts/DrawerDynamicJointConfiguration.cs
index 1cb7948..0ffccfd 100644
--- a/Game/Assets/Scripts/DrawerDynamicJointConfiguration.cs
+++ b/Game/Assets/Scripts/DrawerDynamicJointConfiguration.cs
@@ -1,27 +1,56 @@
 using System;
 using UnityEngine;
-º¹4·3�*·4º¼"·³4·2,)—$7º2¹°1º´77ª·7¶µ4:—$7º2¹°1º01¶²¹�……-©²¸º4¹²¡·6¸7·27:º<¸²73,©#¹0±$7º2¹°1º01¶²””®…-©²¸º4¹²¡·6¸7·27:º<¸²73”¡77³´³:¹01¶2¥·47º””®
+using UnityEngine.XR.Interaction.Toolkit.Interactables;
+
+[RequireComponent(typeof(XRGrabInteractable))]
+[RequireComponent(typeof(ConfigurableJoint))]
 public class DrawerDynamicJointConfiguration : MonoBehaviour
 {
     [Header("mark's all-in-one dynamic drawer component")]
     [Space(10)]
     [HelpBox("make sure every child inside both prefabs are under the" +
              "'Interactable Environment' layer.\n\n" +
-   ‘;´0º2»29·7·–9º07²092”0¶0(¹7¡º46²2¹�71µ²1:�³²·¶2:¹<�:7²29:´2�•‘47º2¹°1º01¶28¹2³01�9´·:62´0»2�0�±77»2<�¶²94�±76¶4²29�43:´2�±7·¹7¶2·°³9�0±·::�4º.7.7�•‘0·<�¡:9»2�$7º2¹°1º´77�¡°9º2¹9”0¶0�,)�'¹´³47+©”�“¡°¶2¹0�'3³¹2º��¡77:¹76¶2¹�•�§²0¹£09�$7º2¹°1º7¹�“¡:9»2�$7º2¹°1º´77�¡°9º2¹“�9´·:62±2´0»2:´2�•‘“$7º2¹°1º01¶2�"7»4¹7·¶27º¶°¼29�4·1¶:²22�47�4º¹©°¼±°9:�¦°¹5–        HelpBoxMessageType.Error)]
+             "whatever non-standard (a la ProBuilder) object geometry under the " +
+             "interactable prefab should have a convex mesh collider if the console nags about it!\n\n" +
+             "any Curve Interaction Casters (a la 'XR Origin (VR)' > 'Camera Offset' > '... Controller' " +
+             "> 'Near-Far Interactor' > 'Curve Interaction Caster') should be have the " +
+             "'Interactable Environment' layer included in its' Raycast Mask.",
+        HelpBoxMessageType.Error)]
     [Space(10)]
     [SerializeField]
     private MovementAxis movementAxis = MovementAxis.Z;
 
-    ——ž¹º¶¶0¹<Ÿ�——:´2�¶0¼´¶º6²´9º0·±2:´22¹°»29�±07±2¸:6¶22�·:º�——ž—¹º¶¶0¹<Ÿ�-ª·76º48:´2�¶0¼´¶º6²´9º0·±2:´22¹°»29�±07±2¸:6¶22�·::‘”.�­©2¹´0¶4½2£´26²®8¹4»0º23¶·0:�¶0¼¦7»²¶27:¢´9º0·±2�—³�…�——ž¹º¶¶0¹<Ÿ�——:´2»2¶·±4º<�¹±0¶2�73:´22¹°»29´·;³°9:�4:�±07�¶7»²�——ž—¹º¶¶0¹<Ÿ�-ª·76º48:´2»2¶·±4º<�¹±0¶2�73:´22¹°»29´·;³°9:�4:�±07�¶7»2‘”.�­©2¹´0¶4½2£´26²®8¹4»0º23¶·0:»2¶·±4º¼©±0¶2�—³�
+    /// <summary>
+    ///     the maximum distance the drawer can be pulled out
+    /// </summary>
+    [Tooltip("the maximum distance the drawer can be pulled out")] [SerializeField]
+    private float maxMovementDistance = 0.5f;
+
+    /// <summary>
+    ///     the velocity scale of the drawer, how fast it can move
+    /// </summary>
+    [Tooltip("the velocity scale of the drawer, how fast it can move")] [SerializeField]
+    private float velocityScale = 0.5f;
 
     private void Awake()
     {
-        // ±77³´³:¹2:´2 configurable joint component
+        // configure the configurable joint component
         var cJoint = GetComponent<ConfigurableJoint>();
         if (cJoint == null)
-            throw new Exception("Drawer (Dynamic): ConfigurableJoint component not found ”:7¹²°1´01¶²Ÿ");
+            throw new Exception("Drawer (Dynamic): ConfigurableJoint component not found (unreachable?)");
 
-�—¶·±5�066�¶7º´7·9¶4·²09�072�0·³:¶0¹�2¼±28:³79:´2²²¹4¹22¶4·²0¹�0¼´¹¢2±º3¦·3"¹°»29¢<·°¶´±¶·±µ4·3�¶7»²¶27:º7�0¼´9�½¶7»²¶27º ¼´¹>‘”��1¥·47:¼¦7º´77��¶7»²¶27º ¼´9�ž�¦7»²¶27º ¼´9¬��¡77³´³:¹01¶2¥·47º¦7º´77¦´¶4º2²�¡77³´³:¹01¶2¥·47º¦7º´77¦·±µ2²��1¥·47:—¼¦7º´77��¶7»²¶27º ¼´9�ž�¦7»²¶27º ¼´9—¬��¡77³´³:¹01¶2¥·47º¦7º´77¦´¶4º2²�¡77³´³:¹01¶2¥·47º¦7º´77¦·±µ2²��1¥·47:½¦7º´77��¶7»²¶27º ¼´9�ž�¦7»²¶27º ¼´9­��¡77³´³:¹01¶2¥·47º¦7º´77¦´¶4º2²�¡77³´³:¹01¶2¥·47º¦7º´77¦·±µ2²�        cJoint.angularXMotion = ConfigurableJointMotion.Locked;
+        // lock all motions (linear and angular) except for the desired (linear) axis
+        Debug.Log($"Drawer (Dynamic): locking movement to axis {movementAxis}");
+        cJoint.xMotion = movementAxis == MovementAxis.X
+            ? ConfigurableJointMotion.Limited
+            : ConfigurableJointMotion.Locked;
+        cJoint.yMotion = movementAxis == MovementAxis.Y
+            ? ConfigurableJointMotion.Limited
+            : ConfigurableJointMotion.Locked;
+        cJoint.zMotion = movementAxis == MovementAxis.Z
+            ? ConfigurableJointMotion.Limited
+            : ConfigurableJointMotion.Locked;
+        cJoint.angularXMotion = ConfigurableJointMotion.Locked;
         cJoint.angularYMotion = ConfigurableJointMotion.Locked;
         cJoint.angularZMotion = ConfigurableJointMotion.Locked;
 
@@ -32,7 +61,19 @@ public class DrawerDynamicJointConfiguration : MonoBehaviour
             bounciness = 0,
             contactDistance = 0
         };
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+        
+        // configure the rigidbody
+        var rb = GetComponent<Rigidbody>();
+        rb.isKinematic = false;
+        rb.useGravity = false;
+        rb.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
+
+        // configure the grab interactable
+        var grabInteractable = GetComponent<XRGrabInteractable>();
+        grabInteractable.movementType = XRBaseInteractable.MovementType.VelocityTracking;
+        grabInteractable.trackPosition = true;
+        grabInteractable.velocityScale = velocityScale;
+
         // guess the handle collider, lol
         Collider drawerDoorHandleCollider = GetComponentInChildren<BoxCollider>();
         if (drawerDoorHandleCollider == null)
