change some scripts
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47fa2ba969
commit
2fe6417d63
4 changed files with 22 additions and 4 deletions
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@ -275515,6 +275515,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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gameManager: {fileID: 278618526}
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nextSceneName: Town
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Day3: Day3
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confirmationPanel: {fileID: 347656170}
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warningText: {fileID: 1839460625}
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warningPanel: {fileID: 1776114648}
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@ -276572,6 +276572,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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gameManager: {fileID: 278618526}
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nextSceneName: Town
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Day3: Day3
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confirmationPanel: {fileID: 347656170}
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warningText: {fileID: 1839460625}
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warningPanel: {fileID: 1776114648}
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@ -142,11 +142,11 @@ public class InfoCollector : MonoBehaviour
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if (obj.name == "Bottles")
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// Returns predefined information
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return "Saw daddy drink this... I like how it numbs the pain";
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return "Saw dad drink this... I like how it numbs the pain";
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if (obj.name == "Cigarettes")
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// Returns predefined information
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return "Stole this from mommy. I hope she doesn't find out.";
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return "Stole this from mom. I hope she doesn't find out.";
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if (obj.name == "Penknife")
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// Returns predefined information
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@ -16,6 +16,7 @@ public class LeaveHouseTrigger : MonoBehaviour
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// Name of the next scene
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public string nextSceneName;
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public string Day3;
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public GameObject confirmationPanel;
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public TMP_Text warningText;
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public GameObject warningPanel;
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@ -38,8 +39,17 @@ public class LeaveHouseTrigger : MonoBehaviour
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void ShowConfirmationButtons()
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{
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confirmationPanel.SetActive(true);
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warningText.text = "Am I sure I want to leave the house? I might not have completed everything...";
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StartCoroutine(HideWarningPanelAfterDelay(7f)); // can change how long you want the text to show for
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if (gameManager.currentDay == 1)
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{
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warningText.text = "Should I leave the house? I might not have completed everything...";
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StartCoroutine(HideWarningPanelAfterDelay(7f)); // can change how long you want the text to show for
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}
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if (gameManager.currentDay == 2)
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{
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warningText.text = "Do I even want to go to school...";
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StartCoroutine(HideWarningPanelAfterDelay(7f)); // can change how long you want the text to show for
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}
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}
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IEnumerator HideWarningPanelAfterDelay(float delay)
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@ -61,5 +71,11 @@ public class LeaveHouseTrigger : MonoBehaviour
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{
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confirmationPanel.SetActive(false);
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warningPanel.SetActive(true);
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if (gameManager.currentDay == 2)
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{
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gameManager.IncrementDay();
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SceneManager.LoadScene(Day3);
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}
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}
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}
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