make it rain on day 2
This commit is contained in:
parent
b2bab5ea33
commit
2cac8bc325
3 changed files with 13 additions and 3 deletions
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
Author: Reza
|
||||
Author: Reza and Wai Lam
|
||||
Date: 3/2/25
|
||||
Description: To keep track of tasks, which level the player is at, and game mechanics
|
||||
*/
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
Author: Wai Lam
|
||||
Author: Wai Lam and Reza
|
||||
Date: 12/2/25
|
||||
Description: Go to school
|
||||
*/
|
||||
|
@ -8,6 +8,7 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class GoToSchool : MonoBehaviour
|
||||
{
|
||||
private GameManager gameManager;
|
||||
|
@ -22,6 +23,8 @@ public class GoToSchool : MonoBehaviour
|
|||
|
||||
public AudioLoop audioLoop;
|
||||
|
||||
public ParticleSystem[] particleEffects;
|
||||
|
||||
// Defines UI references
|
||||
[Header("UI References")]
|
||||
public GameObject storyPanelUI;
|
||||
|
@ -68,6 +71,13 @@ public class GoToSchool : MonoBehaviour
|
|||
storyText.text = "I need to calm down first... maybe going to the park pond would help...";
|
||||
StartCoroutine(ClearMessageAfterSeconds(7f));
|
||||
}
|
||||
|
||||
foreach (ParticleSystem effect in particleEffects)
|
||||
{
|
||||
effect.gameObject.SetActive(true); // Ensure the GameObject is active
|
||||
effect.Play(); // Play each particle system
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
Author: Reza
|
||||
Author: Reza and Wai Lam
|
||||
Date: 10/2/25
|
||||
Description: Verifies whether tasks in the house are completed before going to the next scene
|
||||
*/
|
||||
|
|
Loading…
Add table
Reference in a new issue