game: first task story line complete. sound and text all done.
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5 changed files with 267 additions and 42 deletions
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@ -6,6 +6,7 @@ Description: To track if cleaning/exploring bedroom task is done before allowing
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.ProBuilder.Shapes;
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using UnityEngine.ProBuilder.Shapes;
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using UnityEngine.XR.Interaction.Toolkit.Interactables;
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using UnityEngine.XR.Interaction.Toolkit.Interactables;
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@ -13,13 +14,16 @@ using UnityEngine.XR.Interaction.Toolkit;
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public class BedroomTask : MonoBehaviour
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public class BedroomTask : MonoBehaviour
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{
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{
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[Header("Task Requirement Values")]
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// To track how much trash has been collected so far
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// To track how much trash has been collected so far
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public int trashCollected = 0;
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public int trashCollected = 0;
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// Defines how much trash is needed to collect in order to unlock the door
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// Defines how much trash is needed to collect in order to unlock the door
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public int trashRequired = 10;
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public int trashRequired = 10;
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// Defines the door
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// Defines the door
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[Header("Door to Unlock")]
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public GameObject door;
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public GameObject door;
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// Defines the grab interactable to know when the door is grabbed
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// Defines the grab interactable to know when the door is grabbed
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private Rigidbody doorRigidbody;
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private Rigidbody doorRigidbody;
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|
||||||
// Defines UI references
|
// Defines UI references
|
||||||
|
[Header("UI References")]
|
||||||
public GameObject lockedDoorUI;
|
public GameObject lockedDoorUI;
|
||||||
public GameObject unlockedDoorUI;
|
public GameObject unlockedDoorUI;
|
||||||
|
public GameObject storyPanelUI;
|
||||||
|
public TMP_Text storyText;
|
||||||
|
|
||||||
// Defines Audio References
|
// Defines Audio References
|
||||||
|
[Header("Audio References")]
|
||||||
public AudioSource audioSource;
|
public AudioSource audioSource;
|
||||||
public AudioClip lockedSound;
|
public AudioClip lockedSound;
|
||||||
public AudioClip unlockedSound;
|
public AudioClip unlockedSound;
|
||||||
|
public AudioClip footstepsSound;
|
||||||
|
public AudioClip doorSlamSound;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -68,6 +78,15 @@ public class BedroomTask : MonoBehaviour
|
||||||
LockDoor();
|
LockDoor();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (storyPanelUI != null && storyText != null)
|
||||||
|
{
|
||||||
|
storyPanelUI.SetActive(true);
|
||||||
|
storyText.text = "My parents are still home... I should clean up first.";
|
||||||
|
StartCoroutine(HideMessageAfterSeconds(storyPanelUI, 10f));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Functions when trash is collected/thrown
|
// Functions when trash is collected/thrown
|
||||||
|
@ -80,14 +99,10 @@ public class BedroomTask : MonoBehaviour
|
||||||
// If player has collected/thrown required amount of trash
|
// If player has collected/thrown required amount of trash
|
||||||
if (trashCollected >= trashRequired)
|
if (trashCollected >= trashRequired)
|
||||||
{
|
{
|
||||||
// Play sound only if no other sound is currently playing
|
Debug.Log("Trash requirement met! Starting sound sequence...");
|
||||||
if (!audioSource.isPlaying)
|
|
||||||
{
|
|
||||||
audioSource.PlayOneShot(unlockedSound);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Call unlocking door function
|
// Call unlocking door function/sequence
|
||||||
UnlockDoor();
|
StartCoroutine(PlaySoundSequence());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -122,7 +137,7 @@ public class BedroomTask : MonoBehaviour
|
||||||
doorRigidbody.isKinematic = false;
|
doorRigidbody.isKinematic = false;
|
||||||
|
|
||||||
// Unfreezes door to let it open
|
// Unfreezes door to let it open
|
||||||
doorRigidbody.constraints = RigidbodyConstraints.None; // Removes restrictions
|
doorRigidbody.constraints = RigidbodyConstraints.None;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ensure collider is not null
|
// Ensure collider is not null
|
||||||
|
@ -168,6 +183,26 @@ public class BedroomTask : MonoBehaviour
|
||||||
return trashCollected >= trashRequired;
|
return trashCollected >= trashRequired;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IEnumerator PlaySoundSequence()
|
||||||
|
{
|
||||||
|
Debug.Log("Starting PlaySoundSequence...");
|
||||||
|
|
||||||
|
// Play footsteps of parents walking away
|
||||||
|
audioSource.PlayOneShot(footstepsSound);
|
||||||
|
yield return new WaitForSeconds(footstepsSound.length);
|
||||||
|
|
||||||
|
// Play a door slam after the footsteps clip ends
|
||||||
|
audioSource.PlayOneShot(doorSlamSound);
|
||||||
|
yield return new WaitForSeconds(doorSlamSound.length);
|
||||||
|
|
||||||
|
// Unlocks the door after the clips and update the story
|
||||||
|
UnlockDoor();
|
||||||
|
storyText.text = "They finally left... just as soon as I finished cleaning. I can leave the room now.";
|
||||||
|
storyPanelUI.SetActive(true);
|
||||||
|
StartCoroutine(HideMessageAfterSeconds(storyPanelUI, 10f));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// Function to hide the UI after a delay
|
// Function to hide the UI after a delay
|
||||||
private IEnumerator HideMessageAfterSeconds(GameObject uiElement, float delay)
|
private IEnumerator HideMessageAfterSeconds(GameObject uiElement, float delay)
|
||||||
{
|
{
|
||||||
|
|
|
@ -60,4 +60,9 @@ public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void BedroomTaskComplete()
|
||||||
|
{
|
||||||
|
bedroomCleaned = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,19 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class TaskManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 2fb630affdddda844a313f76b6602abf
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Loading…
Add table
Reference in a new issue