game(assets): misc materials
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11300c1b55
commit
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5 changed files with 82 additions and 2 deletions
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@ -113,8 +113,8 @@ Material:
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- _WorkflowMode: 1
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- _WorkflowMode: 1
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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- _BaseColor: {r: 0.54588073, g: 0.121146254, b: 0.7735849, a: 1}
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- _BaseColor: {r: 0.40144482, g: 0.1863083, b: 0.5169811, a: 1}
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- _Color: {r: 0.5458807, g: 0.121146224, b: 0.7735849, a: 1}
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- _Color: {r: 0.40144476, g: 0.18630826, b: 0.5169811, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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72
Game/Assets/Materials/River Foam.mat
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72
Game/Assets/Materials/River Foam.mat
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@ -0,0 +1,72 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &-2999684958674593255
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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version: 7
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: River Foam
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m_Shader: {fileID: -6465566751694194690, guid: 4e3818e388d6ab547a7e9c55a18a2163, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 2
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _QueueControl: 0
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- _QueueOffset: 0
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- _bottom_strength: 8.79
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- _displacement: 0
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- _emission: 1.72
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- _emisssion: 0
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- _erason: 0.1
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- _metallic: 1
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- _smoothness: 1
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- _voronoi_amount: 8.5
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- _voronoi_scale: 10
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- _voronoi_speed: 7.83
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m_Colors:
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- _bottom_in: {r: -1.72, g: 5.22, b: 0, a: 0}
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- _bottom_out: {r: 0, g: 0.96, b: 0, a: 0}
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- _in_min_max: {r: 0.2, g: 0.38, b: 0, a: 0}
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- _out_min_max: {r: 0, g: 0.26, b: 0, a: 0}
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- _ripple_colour: {r: 1, g: 1, b: 1, a: 0}
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- _ripple_speed: {r: 0.1, g: 0.1, b: 0, a: 0}
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m_BuildTextureStacks: []
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8
Game/Assets/Materials/River Foam.mat.meta
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8
Game/Assets/Materials/River Foam.mat.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 37fd0bb55b5fce04ea8c809bffc2005e
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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