game(prefab,interaction): recommit 6fded2c
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20 changed files with 66434 additions and 336150 deletions
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8
Game/Assets/Prefabs/Isaacs assets/phone.mat.meta
Normal file
8
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File diff suppressed because one or more lines are too long
65284
Game/Assets/Scenes/callingscne.unity
Normal file
65284
Game/Assets/Scenes/callingscne.unity
Normal file
File diff suppressed because one or more lines are too long
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62
Game/Assets/Scripts/PhoneInteraction.cs
Normal file
62
Game/Assets/Scripts/PhoneInteraction.cs
Normal file
|
@ -0,0 +1,62 @@
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|||
using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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using UnityEngine.SceneManagement;
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using UnityEngine.XR.Interaction.Toolkit.Interactors;
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public class PhoneInteraction : MonoBehaviour
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{
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public AudioClip phoneCallAudio; // Assign in Inspector
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public GameObject choiceUI; // Assign your UI Panel in Inspector
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private AudioSource audioSource;
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private bool phonePickedUp = false;
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private bool choiceMade = false;
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void Start()
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{
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audioSource = GetComponent<AudioSource>() ?? gameObject.AddComponent<AudioSource>();
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audioSource.clip = phoneCallAudio;
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choiceUI.SetActive(false); // Hide UI initially
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}
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void Update()
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{
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if (phonePickedUp && !choiceMade)
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{
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if (Input.GetKeyDown(KeyCode.G))
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{
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AnswerCall();
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}
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else if (Input.GetKeyDown(KeyCode.B))
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{
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DeclineCall();
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}
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}
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}
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public void PickUpPhone()
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{
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if (!phonePickedUp)
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{
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phonePickedUp = true;
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Debug.Log("Phone Picked Up! UI Appears.");
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choiceUI.SetActive(true); // Show UI when picked up
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}
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}
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void AnswerCall()
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{
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choiceMade = true;
|
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Debug.Log("Phone Answered! Playing Audio...");
|
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audioSource.Play();
|
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choiceUI.SetActive(false); // Hide UI after choice
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}
|
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void DeclineCall()
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{
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choiceMade = true;
|
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Debug.Log("Call Declined! Loading 'House' scene...");
|
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SceneManager.LoadScene("House");
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}
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}
|
11
Game/Assets/Scripts/PhoneInteraction.cs.meta
Normal file
11
Game/Assets/Scripts/PhoneInteraction.cs.meta
Normal file
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Loading…
Add table
Reference in a new issue