game(prefab,interaction): recommit 6fded2c
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0f356a9221
20 changed files with 66434 additions and 336150 deletions
8
Game/Assets/Prefabs/Isaacs assets.meta
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Game/Assets/Prefabs/Isaacs assets/phone.mat.meta
Normal file
8
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Normal file
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File diff suppressed because one or more lines are too long
65284
Game/Assets/Scenes/callingscne.unity
Normal file
65284
Game/Assets/Scenes/callingscne.unity
Normal file
File diff suppressed because one or more lines are too long
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62
Game/Assets/Scripts/PhoneInteraction.cs
Normal file
62
Game/Assets/Scripts/PhoneInteraction.cs
Normal file
|
@ -0,0 +1,62 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit.Interactors;
|
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|
|
||||||
|
|
||||||
|
public class PhoneInteraction : MonoBehaviour
|
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|
{
|
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|
public AudioClip phoneCallAudio; // Assign in Inspector
|
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|
public GameObject choiceUI; // Assign your UI Panel in Inspector
|
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|
|
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|
private AudioSource audioSource;
|
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|
private bool phonePickedUp = false;
|
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|
private bool choiceMade = false;
|
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|
|
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|
void Start()
|
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|
{
|
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|
audioSource = GetComponent<AudioSource>() ?? gameObject.AddComponent<AudioSource>();
|
||||||
|
audioSource.clip = phoneCallAudio;
|
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|
choiceUI.SetActive(false); // Hide UI initially
|
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|
}
|
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|
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|
void Update()
|
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|
{
|
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|
if (phonePickedUp && !choiceMade)
|
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|
{
|
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|
if (Input.GetKeyDown(KeyCode.G))
|
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|
{
|
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|
AnswerCall();
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|
}
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|
else if (Input.GetKeyDown(KeyCode.B))
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|
{
|
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|
DeclineCall();
|
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|
}
|
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|
}
|
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|
}
|
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|
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|
public void PickUpPhone()
|
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|
{
|
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|
if (!phonePickedUp)
|
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|
{
|
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|
phonePickedUp = true;
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|
Debug.Log("Phone Picked Up! UI Appears.");
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|
choiceUI.SetActive(true); // Show UI when picked up
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|
}
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|
}
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|
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|
void AnswerCall()
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|
{
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|
choiceMade = true;
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|
Debug.Log("Phone Answered! Playing Audio...");
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|
audioSource.Play();
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|
choiceUI.SetActive(false); // Hide UI after choice
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}
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|
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void DeclineCall()
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{
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|
choiceMade = true;
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|
Debug.Log("Call Declined! Loading 'House' scene...");
|
||||||
|
SceneManager.LoadScene("House");
|
||||||
|
}
|
||||||
|
}
|
11
Game/Assets/Scripts/PhoneInteraction.cs.meta
Normal file
11
Game/Assets/Scripts/PhoneInteraction.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8b0dfcf36d5ac40258ab35afd9619120
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Add table
Reference in a new issue