day increment fixed
This commit is contained in:
parent
c66f9d0e76
commit
01f122af24
4 changed files with 50 additions and 47 deletions
|
@ -260257,11 +260257,6 @@ Transform:
|
|||
m_CorrespondingSourceObject: {fileID: 7049103537148308913, guid: 8af01ba72f1f55d43b1d544fb14685af, type: 3}
|
||||
m_PrefabInstance: {fileID: 1340268472}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!4 &1340274352 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 6045648537344725186, guid: a4a4b6738cb4ba34bb94baa14bd938f0, type: 3}
|
||||
m_PrefabInstance: {fileID: 960695709}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!43 &1340303700
|
||||
Mesh:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -320447,7 +320442,6 @@ GameObject:
|
|||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1662891321}
|
||||
- component: {fileID: 1662891322}
|
||||
m_Layer: 0
|
||||
m_Name: Spawn
|
||||
m_TagString: Untagged
|
||||
|
@ -320470,22 +320464,6 @@ Transform:
|
|||
m_Children: []
|
||||
m_Father: {fileID: 278618525}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1662891322
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1662891320}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c92da06a158942f46bbaa5a5a4f85d54, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
xrRig: {fileID: 1340274352}
|
||||
sceneNames:
|
||||
- House
|
||||
- Town
|
||||
--- !u!43 &1664561382
|
||||
Mesh:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -27,6 +27,8 @@ public class GameManager : MonoBehaviour
|
|||
private bool floorSweeped = false;
|
||||
|
||||
private string lastSceneName;
|
||||
|
||||
private bool hasIncrementedToday = false;
|
||||
|
||||
// Defines UI references
|
||||
[Header("UI References")]
|
||||
|
@ -73,6 +75,7 @@ public class GameManager : MonoBehaviour
|
|||
{
|
||||
storyText = GameObject.Find("StoryText").GetComponent<TMP_Text>();
|
||||
}
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@ -155,15 +158,22 @@ public class GameManager : MonoBehaviour
|
|||
// Increments the current day by 1
|
||||
public void IncrementDay()
|
||||
{
|
||||
if (hasIncrementedToday) return; // Prevents multiple increments
|
||||
hasIncrementedToday = true;
|
||||
|
||||
currentDay++;
|
||||
Debug.Log("Day incremented to: " + currentDay); // Debug log for tracking day increment
|
||||
|
||||
// Checks if it's Day 4, then loads the callingChoice scene
|
||||
Debug.Log("Day incremented to: " + currentDay);
|
||||
|
||||
if (currentDay > 3)
|
||||
{
|
||||
LoadCallingScene();
|
||||
}
|
||||
}
|
||||
|
||||
void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
hasIncrementedToday = false; // Allows the day to be incremented again in the next transition
|
||||
}
|
||||
|
||||
// Loads the callingChoice scene when Day 3 is completed
|
||||
private void LoadCallingScene()
|
||||
|
|
|
@ -26,7 +26,7 @@ public class GoToSchool : MonoBehaviour
|
|||
public GameObject storyPanelUI;
|
||||
public TMP_Text storyText;
|
||||
|
||||
void Start()
|
||||
void Awake()
|
||||
{
|
||||
gameManager = GameManager.Instance; // Reference to GameManager instance
|
||||
|
||||
|
@ -73,34 +73,46 @@ public class GoToSchool : MonoBehaviour
|
|||
|
||||
IEnumerator FadeInAndLoadScene()
|
||||
{
|
||||
// Fade In
|
||||
// // Fade In
|
||||
// yield return StartCoroutine(Fade(0f, 1f, fadeDuration));
|
||||
//
|
||||
// // Display UI for 5 seconds
|
||||
// yield return new WaitForSeconds(displayDuration);
|
||||
//
|
||||
// // Determine the next scene based on the current day
|
||||
// int currentDay = gameManager.currentDay;
|
||||
// string nextScene;
|
||||
//
|
||||
// switch (currentDay)
|
||||
// {
|
||||
// case 2:
|
||||
// nextScene = "Day2";
|
||||
// break;
|
||||
// case 3:
|
||||
// nextScene = "Day3"; // need another way to go to day 3 tho bcos they arent going to sch on day 3
|
||||
// break;
|
||||
// default:
|
||||
// nextScene = "Start"; // Fallback in case of unexpected day value
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// // Load the determined next scene
|
||||
// SceneManager.LoadScene(nextScene);
|
||||
//
|
||||
// // Increment the day AFTER transitioning to avoid multiple increments
|
||||
// gameManager.IncrementDay();
|
||||
|
||||
yield return StartCoroutine(Fade(0f, 1f, fadeDuration));
|
||||
|
||||
// Display UI for 5 seconds
|
||||
yield return new WaitForSeconds(displayDuration);
|
||||
|
||||
// Determine the next scene based on the current day
|
||||
int currentDay = gameManager.currentDay;
|
||||
string nextScene;
|
||||
string nextScene = currentDay == 2 ? "Day2" : (currentDay == 3 ? "Day3" : "Start");
|
||||
|
||||
switch (currentDay)
|
||||
{
|
||||
case 2:
|
||||
nextScene = "Day2";
|
||||
break;
|
||||
case 3:
|
||||
nextScene = "Day3"; // need another way to go to day 3 tho bcos they arent going to sch on day 3
|
||||
break;
|
||||
default:
|
||||
nextScene = "Start"; // Fallback in case of unexpected day value
|
||||
break;
|
||||
}
|
||||
|
||||
// Load the determined next scene
|
||||
SceneManager.LoadScene(nextScene);
|
||||
|
||||
// Increment the day AFTER transitioning to avoid multiple increments
|
||||
gameManager.IncrementDay();
|
||||
yield return new WaitForSeconds(1f); // Small delay to ensure scene transition
|
||||
|
||||
gameManager.IncrementDay(); // Now called *after* scene fully loads
|
||||
}
|
||||
|
||||
IEnumerator Fade(float startAlpha, float endAlpha, float duration)
|
||||
|
|
|
@ -26,6 +26,9 @@ EditorBuildSettings:
|
|||
- enabled: 1
|
||||
path: Assets/Scenes/Town.unity
|
||||
guid: 34ddf74f9d161b149ad0af6f15f9ed1a
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Day2.unity
|
||||
guid: 16cbfc040f037e6479359f442ef826bd
|
||||
m_configObjects:
|
||||
Unity.XR.Oculus.Settings: {fileID: 11400000, guid: bfa1182bd221b4ca89619141f66f1260, type: 2}
|
||||
Unity.XR.WindowsMR.Settings: {fileID: 11400000, guid: dc5a169419fa04987b057f65238cf3ba, type: 2}
|
||||
|
|
Loading…
Add table
Reference in a new issue