wirm/Game/Assets/Scripts/BroomSweeping.cs

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/*
Author: Reza
Date: 7/2/25
Description: Detects dirt and sweeps them up
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using TMPro;
public class BroomSweeping : MonoBehaviour
{
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private GameManager gameManager;
private PostProcessingManager postProcessingManager;
// To track how much trash has been collected so far
public int dirtSweeped = 0;
// Defines how much trash is needed to collect in order to unlock the door
public int dirtRequired = 10;
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// Defines UI references
[Header("UI References")]
public GameObject storyPanelUI;
public TMP_Text storyText;
// Defines Audio References
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[Header("Audio References")]
public AudioSource audioSource;
public AudioClip sweepingSound;
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// Update is called once per frame
void Update()
{
if (dirtSweeped >= dirtRequired)
{
GameManager.Instance.FloorSweepedTaskComplete();
storyText.text = "I hope the house is clean enough now so I don't get scolded later...";
StartCoroutine(HideMessageAfterSeconds(storyPanelUI, 7f));
}
}
private void OnTriggerEnter(Collider other)
{
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if (!other.CompareTag("Dirt"))
{
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// Add to dirt swept count
dirtSweeped++;
// Destroy it to prevent extra counting
Destroy(other.gameObject);
// Play sound only if no other sound is currently playing
if (!audioSource.isPlaying)
{
audioSource.PlayOneShot(sweepingSound);
}
}
}
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private IEnumerator HideMessageAfterSeconds(GameObject uiElement, float delay)
{
// Waits for delay to end and hides the UI
yield return new WaitForSeconds(delay);
uiElement.SetActive(false);
}
}