wirm/Game/Assets/Scripts/CameraFollower.cs

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/*
* Author: Mark
* Date: 16/2/25
* Description: follows the XR Camera's position
*/
using System;
using UnityEngine;
public class XRColliderFollow : MonoBehaviour
{
[SerializeField] private Transform xrCamera;
private void Awake()
{
if (xrCamera != null) return;
throw new Exception("Please assign the XR Camera to the XRColliderFollow script!");
}
private void Update()
{
transform.position = xrCamera.position;
}
}