wirm/Game/Assets/Scripts/VignetteBreathing.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class VignetteBreathing : MonoBehaviour
{
[SerializeField]
public Volume postProcessingVolume;
private Vignette vignette;
[SerializeField]
public AnimationCurve intensityCurve; // Assign in Inspector
public float cycleDuration = 3f; // Time for one full cycle
void Start()
{
if (postProcessingVolume.profile.TryGet(out vignette))
{
Debug.Log("Vignette found!");
}
}
void Update()
{
if (vignette != null)
{
float t = (Time.time % cycleDuration) / cycleDuration; // Loop 0-1 over time
vignette.intensity.Override(intensityCurve.Evaluate(t));
}
}
}