%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-2999684958674593255
MonoBehaviour:
  m_ObjectHideFlags: 11
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 7
--- !u!21 &2100000
Material:
  serializedVersion: 8
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: Waterfall Foam
  m_Shader: {fileID: -6465566751694194690, guid: 4e3818e388d6ab547a7e9c55a18a2163,
    type: 3}
  m_Parent: {fileID: 0}
  m_ModifiedSerializedProperties: 0
  m_ValidKeywords: []
  m_InvalidKeywords: []
  m_LightmapFlags: 2
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_LockedProperties: 
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - unity_Lightmaps:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_LightmapsInd:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - unity_ShadowMasks:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Ints: []
    m_Floats:
    - _QueueControl: 0
    - _QueueOffset: 0
    - _bottom_strength: 8.79
    - _displacement: 0
    - _emission: 1.72
    - _emisssion: 0
    - _erason: -0.02
    - _metallic: 1
    - _smoothness: 1
    - _voronoi_amount: 8.5
    - _voronoi_scale: 10
    - _voronoi_speed: 7.83
    m_Colors:
    - _bottom_in: {r: -1.72, g: 5.22, b: 0, a: 0}
    - _bottom_out: {r: 0, g: 0.96, b: 0, a: 0}
    - _in_min_max: {r: 0.2, g: 0.38, b: 0, a: 0}
    - _out_min_max: {r: 0, g: 0.26, b: 0, a: 0}
    - _ripple_colour: {r: 1, g: 1, b: 1, a: 0}
    - _ripple_speed: {r: 0, g: 0.5, b: 0, a: 0}
  m_BuildTextureStacks: []
