41 lines
No EOL
1.3 KiB
C#
41 lines
No EOL
1.3 KiB
C#
/*
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* author: mark joshwel
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* date: 10/8/2024
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* description: trigger to detect if the player landed in a specific area
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*/
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using System;
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using UnityEngine;
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/// <summary>
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/// detection behaviour class
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/// </summary>
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public class AerialFaithLandingTrigger : MonoBehaviour
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{
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/// <summary>
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/// the trigger that detects if the player has jumped out of the play area
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/// </summary>
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[SerializeField] private AerialFaithLeapTrigger linkedLeapTrigger;
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/// <summary>
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/// check if linkedLeapTrigger is set
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/// </summary>
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/// <exception cref="NullReferenceException">consequential exception</exception>
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private void Awake()
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{
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if (linkedLeapTrigger == null)
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throw new NullReferenceException("AerialFaithLandingTrigger: linkedLeapTrigger is not set");
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}
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/// <summary>
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/// detect if player has entered the trigger
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/// </summary>
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/// <param name="other">colliding game object</param>
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private void OnTriggerEnter(Collider other)
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{
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// Debug.Log($"AerialFaithLandingTrigger: was hit by object with tag {other.tag}");
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if (!other.CompareTag("Player") || !linkedLeapTrigger.isPlayerInAir) return;
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Debug.Log("AerialFaithLandingTrigger: player landed");
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linkedLeapTrigger.isPlayerInAir = false;
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}
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} |