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sota/RunningLateGame/Assets/Scripts/AiManager.cs
Sc0rch-thinks 9d44c2f928 game: bug fix
the ai person was able to fing the car like it has no mass
add rigidbody with capsule collider to the ai person
2024-08-08 18:25:45 +08:00

43 lines
1.1 KiB
C#

using System.Collections;
using UnityEngine;
public class AiManager : MonoBehaviour
{
public Transform player;
public float cullingDistance;
public GameObject aiPrefab;
private GameObject[] _ais;
private float _distance;
public int maxAI;
private void Start()
{
StartCoroutine(Manager());
}
private void OnDrawGizmos()
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(player.position, cullingDistance);
}
// ReSharper disable Unity.PerformanceAnalysis
private IEnumerator Manager()
{
while (true)
{
_ais = GameObject.FindGameObjectsWithTag("AIs");
if (_ais.Length < maxAI )
{
var instance = Instantiate(aiPrefab, gameObject.transform);
}
foreach (var i in _ais)
{
_distance = Vector3.Distance(i.transform.position, player.position);
if (_distance > cullingDistance) Destroy(i.gameObject);
}
yield return new WaitForSeconds(1);
}
}
}