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sota/RunningLateGame/Assets/Scripts/AiManager.cs
Mark Joshwel 51148ef5e2 game(scripts): [big] standardise
just format and add placeholder xml comments where not placed
2024-08-10 02:25:46 +08:00

83 lines
1.7 KiB
C#

/*
* author: ryan lin
* date: TODO
* description: TODO
*/
using System.Collections;
using UnityEngine;
public class AIManager : MonoBehaviour
{
/// <summary>
/// TODO
/// </summary>
public Transform player;
/// <summary>
/// TODO
/// </summary>
public float cullingDistance;
/// <summary>
/// TODO
/// </summary>
public GameObject aiPrefab;
/// <summary>
/// TODO
/// </summary>
public int maxAI;
/// <summary>
/// TODO
/// </summary>
private GameObject[] _ais;
/// <summary>
/// TODO
/// </summary>
private float _distance;
/// <summary>
/// TODO
/// </summary>
private void Start()
{
StartCoroutine(Manager());
}
/// <summary>
/// TODO
/// </summary>
private void OnDrawGizmos()
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(player.position, cullingDistance);
}
/// <summary>
/// TODO
/// </summary>
private IEnumerator Manager()
{
while (true)
{
// FIXME: feels weird
_ais = GameObject.FindGameObjectsWithTag("AIs");
if (_ais.Length < maxAI)
{
var instance = Instantiate(aiPrefab, gameObject.transform);
}
foreach (var i in _ais)
{
_distance = Vector3.Distance(i.transform.position, player.position);
if (_distance > cullingDistance) Destroy(i.gameObject);
}
yield return new WaitForSeconds(1);
}
// TODO: iterator never returns? is this intended?
}
}