%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-8110264068976334655 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: aa486462e6be1764e89c788ba30e61f7, type: 3} m_Name: m_EditorClassIdentifier: m_DiffusionProfileReferences: - {fileID: 11400000, guid: a4f9b0b21cfa10140b76854ccb395dcf, type: 2} m_MaterialReferences: [] --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Fern m_Shader: {fileID: -6465566751694194690, guid: dfa3b96612ed4df4a97b7fd06217ba23, type: 3} m_ShaderKeywords: _ALPHATEST_ON _BUILTIN_ALPHATEST_ON _BUILTIN_AlphaClip _DISABLE_DECALS _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 1 m_CustomRenderQueue: 2450 stringTagMap: MotionVector: User RenderType: TransparentCutout disabledShaderPasses: - MOTIONVECTORS - TransparentDepthPrepass - TransparentDepthPostpass - TransparentBackface - RayTracingPrepass - ForwardEmissiveForDeferred m_SavedProperties: serializedVersion: 3 m_TexEnvs: - Base_Map: m_Texture: {fileID: 2800000, guid: f3661c5aa3d7dc141aebd059ea67047b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Mask_Map: m_Texture: {fileID: 2800000, guid: d5a7b708862dd0a449b4bccbefdd2335, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Normal_Map: m_Texture: {fileID: 2800000, guid: 8cb2914aba3e5d545bb189195869f9f4, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Terrain_Splatmap_0: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Texture2D_8713F080: m_Texture: {fileID: 2800000, guid: daa49585c030643489dad5c6e4680dca, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Texture2D_9DCAAA49: m_Texture: {fileID: 2800000, guid: 8cb2914aba3e5d545bb189195869f9f4, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Texture2D_A5E0646: m_Texture: {fileID: 2800000, guid: d5a7b708862dd0a449b4bccbefdd2335, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - Texture2D_E1B0D043: m_Texture: {fileID: 2800000, guid: f3661c5aa3d7dc141aebd059ea67047b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Thickness_Map: m_Texture: {fileID: 2800000, guid: daa49585c030643489dad5c6e4680dca, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - AO_Scale: 0.5 - Alpha_Clip_Threshold: 0.5 - Animation_Cutoff: 20 - Distance_Fade_End: 80 - Distance_Fade_Start: 40 - Dither_Scale: 2.108 - Enable_Blend_Terrain_Color: 0 - Normal_Scale: 1 - Smothness_Scale: 0.6 - Terrain_Blend_A: 0 - Terrain_Blend_B: 0 - Terrain_Blend_G: 0 - Terrain_Blend_R: 0 - Vector1_593c5cea6c4a42e993ed03ced4685732: 0.5 - Vector1_8651797e3e304e108dbd25f9d5a426ba: 0.892 - Vector1_a5b8b09028ce49a39f4d090894c89e22: 0.702 - Vector1_a6983181c8dc4691ba6a28a34c4223a6: 2 - Wind_Blast: 0.05 - Wind_Intensity: 0.1 - Wind_Ripples: 0.05 - Wind_Speed: 5 - Wind_Turbulence: 0 - Wind_Wavelength: 10 - Wind_Yaw: 180 - _AddPrecomputedVelocity: 0 - _AlphaClip: 1 - _AlphaCutoffEnable: 1 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - _AlphaToMask: 0 - _AlphaToMaskInspectorValue: 0 - _BUILTIN_AlphaClip: 1 - _BUILTIN_Blend: 0 - _BUILTIN_CullMode: 0 - _BUILTIN_DstBlend: 0 - _BUILTIN_QueueControl: 1 - _BUILTIN_QueueOffset: 0 - _BUILTIN_SrcBlend: 1 - _BUILTIN_Surface: 0 - _BUILTIN_ZTest: 4 - _BUILTIN_ZWrite: 1 - _BUILTIN_ZWriteControl: 0 - _Blend: 0 - _BlendMode: 0 - _CastShadows: 1 - _ConservativeDepthOffsetEnable: 0 - _Cull: 0 - _CullMode: 0 - _CullModeForward: 0 - _DepthOffsetEnable: 0 - _DiffusionProfileHash: 2.2579067 - _Diffusion_Profile: 2.2579067 - _DoubleSidedEnable: 1 - _DoubleSidedGIMode: 0 - _DoubleSidedNormalMode: 1 - _DstBlend: 0 - _EnableBlendModePreserveSpecularLighting: 1 - _EnableFogOnTransparent: 1 - _FadeBias: 1 - _ForceForwardEmissive: 0 - _OpaqueCullMode: 2 - _QueueControl: 1 - _QueueOffset: 0 - _RayTracing: 0 - _ReceiveShadows: 1 - _ReceivesSSR: 0 - _ReceivesSSRTransparent: 0 - _RefractionModel: 0 - _RenderQueueType: 1 - _RequireSplitLighting: 0 - _SrcBlend: 1 - _StencilRef: 0 - _StencilRefDepth: 0 - _StencilRefDistortionVec: 4 - _StencilRefGBuffer: 2 - _StencilRefMV: 32 - _StencilWriteMask: 6 - _StencilWriteMaskDepth: 8 - _StencilWriteMaskDistortionVec: 4 - _StencilWriteMaskGBuffer: 14 - _StencilWriteMaskMV: 40 - _SupportDecals: 0 - _Surface: 0 - _SurfaceType: 0 - _TransparentBackfaceEnable: 0 - _TransparentCullMode: 2 - _TransparentDepthPostpassEnable: 0 - _TransparentDepthPrepassEnable: 0 - _TransparentSortPriority: 0 - _TransparentWritingMotionVec: 0 - _TransparentZWrite: 0 - _UseShadowThreshold: 0 - _WorkflowMode: 1 - _ZTest: 4 - _ZTestDepthEqualForOpaque: 3 - _ZTestGBuffer: 3 - _ZTestTransparent: 4 - _ZWrite: 1 - _ZWriteControl: 0 m_Colors: - Fade_Color: {r: 0, g: 0, b: 0, a: 0} - SplatA: {r: 0, g: 0, b: 0, a: 0} - SplatB: {r: 0, g: 0, b: 0, a: 0} - SplatG: {r: 0, g: 0, b: 0, a: 0} - SplatR: {r: 0, g: 0, b: 0, a: 0} - Terrain_Origin: {r: 0, g: 0, b: 0, a: 0} - Terrain_Scale: {r: 0, g: 0, b: 0, a: 0} - _DiffusionProfileAsset: {r: -0.00000002060262, g: 7.3194675e-27, b: 69972056, a: -3.7115523e+9} - _Diffusion_Profile_Asset: {r: -0.00000002060262, g: 7.3194675e-27, b: 69972056, a: -3.7115523e+9} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _SSSColor: {r: 0.75029343, g: 0.8962264, b: 0.47770557, a: 0} - _Subsurface_Scattering_Color: {r: 1, g: 1, b: 1, a: 0} - _Thickness_Remap: {r: 0, g: 1, b: 0, a: 0} m_BuildTextureStacks: []