/* * author: mark joshwel * date: 10/8/2024 * description: trigger to detect if the player has jumped out of play area */ using UnityEngine; /// <summary> /// detection behaviour class /// </summary> public class AerialFaithLeapTrigger : MonoBehaviour { /// <summary> /// bool to check if player is airborne /// </summary> public bool isPlayerInAir; /// <summary> /// detect if player has jumped out of the trigger /// </summary> /// <param name="other">colliding game object</param> private void OnTriggerExit(Collider other) { if (!other.CompareTag("Player")) return; isPlayerInAir = true; Debug.Log("AerialFaithLeapTrigger: player is airborne"); } }